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| //----------------------------------------------------------------------------- | |
| // Copyright (c) 2012 GarageGames, LLC | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy | |
| // of this software and associated documentation files (the "Software"), to | |
| // deal in the Software without restriction, including without limitation the | |
| // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | |
| // sell copies of the Software, and to permit persons to whom the Software is | |
| // furnished to do so, subject to the following conditions: | |
| // | |
| // The above copyright notice and this permission notice shall be included in | |
| // all copies or substantial portions of the Software. | |
| // | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
| // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | |
| // IN THE SOFTWARE. | |
| //----------------------------------------------------------------------------- | |
| if ( isObject( moveMap ) ) | |
| moveMap.delete(); | |
| new ActionMap(moveMap); | |
| //------------------------------------------------------------------------------ | |
| // Non-remapable binds | |
| //------------------------------------------------------------------------------ | |
| function escapeFromGame() | |
| { | |
| if ( $Server::ServerType $= "SinglePlayer" ) | |
| MessageBoxYesNo( "Exit", "Exit from this Mission?", "disconnect();", ""); | |
| else | |
| MessageBoxYesNo( "Disconnect", "Disconnect from the server?", "disconnect();", ""); | |
| } | |
| moveMap.bindCmd(keyboard, "escape", "", "handleEscape();"); | |
| function showPlayerList(%val) | |
| { | |
| if (%val) | |
| PlayerListGui.toggle(); | |
| } | |
| moveMap.bind( keyboard, F2, showPlayerList ); | |
| function hideHUDs(%val) | |
| { | |
| if (%val) | |
| HudlessPlayGui.toggle(); | |
| } | |
| moveMap.bind(keyboard, "ctrl h", hideHUDs); | |
| function doScreenShotHudless(%val) | |
| { | |
| if(%val) | |
| { | |
| canvas.setContent(HudlessPlayGui); | |
| //doScreenshot(%val); | |
| schedule(10, 0, "doScreenShot", %val); | |
| } | |
| else | |
| canvas.setContent(PlayGui); | |
| } | |
| moveMap.bind(keyboard, "alt p", doScreenShotHudless); | |
| //------------------------------------------------------------------------------ | |
| // Movement Keys | |
| //------------------------------------------------------------------------------ | |
| $movementSpeed = 1; // m/s | |
| function setSpeed(%speed) | |
| { | |
| if(%speed) | |
| $movementSpeed = %speed; | |
| } | |
| function moveleft(%val) | |
| { | |
| $mvLeftAction = %val * $movementSpeed; | |
| } | |
| function moveright(%val) | |
| { | |
| $mvRightAction = %val * $movementSpeed; | |
| } | |
| function moveforward(%val) | |
| { | |
| $mvForwardAction = %val * $movementSpeed; | |
| } | |
| function movebackward(%val) | |
| { | |
| $mvBackwardAction = %val * $movementSpeed; | |
| } | |
| function moveup(%val) | |
| { | |
| %object = ServerConnection.getControlObject(); | |
| if(%object.isInNamespaceHierarchy("Camera")) | |
| $mvUpAction = %val * $movementSpeed; | |
| } | |
| function movedown(%val) | |
| { | |
| %object = ServerConnection.getControlObject(); | |
| if(%object.isInNamespaceHierarchy("Camera")) | |
| $mvDownAction = %val * $movementSpeed; | |
| } | |
| function turnLeft( %val ) | |
| { | |
| $mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; | |
| } | |
| function turnRight( %val ) | |
| { | |
| $mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; | |
| } | |
| function panUp( %val ) | |
| { | |
| $mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; | |
| } | |
| function panDown( %val ) | |
| { | |
| $mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; | |
| } | |
| function getMouseAdjustAmount(%val) | |
| { | |
| // based on a default camera FOV of 90' | |
| return(%val * ($cameraFov / 90) * 0.01) * $pref::Input::LinkMouseSensitivity; | |
| } | |
| function getGamepadAdjustAmount(%val) | |
| { | |
| // based on a default camera FOV of 90' | |
| return(%val * ($cameraFov / 90) * 0.01) * 10.0; | |
| } | |
| function yaw(%val) | |
| { | |
| %yawAdj = getMouseAdjustAmount(%val); | |
| if(ServerConnection.isControlObjectRotDampedCamera()) | |
| { | |
| // Clamp and scale | |
| %yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01); | |
| %yawAdj *= 0.5; | |
| } | |
| $mvYaw += %yawAdj; | |
| } | |
| function pitch(%val) | |
| { | |
| %pitchAdj = getMouseAdjustAmount(%val); | |
| if(ServerConnection.isControlObjectRotDampedCamera()) | |
| { | |
| // Clamp and scale | |
| %pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01); | |
| %pitchAdj *= 0.5; | |
| } | |
| $mvPitch += %pitchAdj; | |
| } | |
| function jump(%val) | |
| { | |
| $mvTriggerCount2++; | |
| } | |
| function gamePadMoveX( %val ) | |
| { | |
| if(%val > 0) | |
| { | |
| $mvRightAction = %val * $movementSpeed; | |
| $mvLeftAction = 0; | |
| } | |
| else | |
| { | |
| $mvRightAction = 0; | |
| $mvLeftAction = -%val * $movementSpeed; | |
| } | |
| } | |
| function gamePadMoveY( %val ) | |
| { | |
| if(%val > 0) | |
| { | |
| $mvForwardAction = %val * $movementSpeed; | |
| $mvBackwardAction = 0; | |
| } | |
| else | |
| { | |
| $mvForwardAction = 0; | |
| $mvBackwardAction = -%val * $movementSpeed; | |
| } | |
| } | |
| function gamepadYaw(%val) | |
| { | |
| %yawAdj = getGamepadAdjustAmount(%val); | |
| if(ServerConnection.isControlObjectRotDampedCamera()) | |
| { | |
| // Clamp and scale | |
| %yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01); | |
| %yawAdj *= 0.5; | |
| } | |
| if(%yawAdj > 0) | |
| { | |
| $mvYawLeftSpeed = %yawAdj; | |
| $mvYawRightSpeed = 0; | |
| } | |
| else | |
| { | |
| $mvYawLeftSpeed = 0; | |
| $mvYawRightSpeed = -%yawAdj; | |
| } | |
| } | |
| function gamepadPitch(%val) | |
| { | |
| %pitchAdj = getGamepadAdjustAmount(%val); | |
| if(ServerConnection.isControlObjectRotDampedCamera()) | |
| { | |
| // Clamp and scale | |
| %pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01); | |
| %pitchAdj *= 0.5; | |
| } | |
| if(%pitchAdj > 0) | |
| { | |
| $mvPitchDownSpeed = %pitchAdj; | |
| $mvPitchUpSpeed = 0; | |
| } | |
| else | |
| { | |
| $mvPitchDownSpeed = 0; | |
| $mvPitchUpSpeed = -%pitchAdj; | |
| } | |
| } | |
| moveMap.bind( keyboard, a, moveleft ); | |
| moveMap.bind( keyboard, d, moveright ); | |
| moveMap.bind( keyboard, left, moveleft ); | |
| moveMap.bind( keyboard, right, moveright ); | |
| moveMap.bind( keyboard, w, moveforward ); | |
| moveMap.bind( keyboard, s, movebackward ); | |
| moveMap.bind( keyboard, up, moveforward ); | |
| moveMap.bind( keyboard, down, movebackward ); | |
| moveMap.bind( keyboard, e, moveup ); | |
| moveMap.bind( keyboard, c, movedown ); | |
| moveMap.bind( keyboard, space, jump ); | |
| moveMap.bind( mouse, xaxis, yaw ); | |
| moveMap.bind( mouse, yaxis, pitch ); | |
| moveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw ); | |
| moveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch ); | |
| moveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX ); | |
| moveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY ); | |
| moveMap.bind( gamepad, btn_a, jump ); | |
| moveMap.bindCmd( gamepad, btn_back, "disconnect();", "" ); | |
| moveMap.bindCmd(gamepad, dpadl, "toggleLightColorViz();", ""); | |
| moveMap.bindCmd(gamepad, dpadu, "toggleDepthViz();", ""); | |
| moveMap.bindCmd(gamepad, dpadd, "toggleNormalsViz();", ""); | |
| moveMap.bindCmd(gamepad, dpadr, "toggleLightSpecularViz();", ""); | |
| // ---------------------------------------------------------------------------- | |
| // Stance/pose | |
| // ---------------------------------------------------------------------------- | |
| function doCrouch(%val) | |
| { | |
| $mvTriggerCount3++; | |
| } | |
| moveMap.bind(keyboard, lcontrol, doCrouch); | |
| moveMap.bind(gamepad, btn_b, doCrouch); | |
| function doSprint(%val) | |
| { | |
| $mvTriggerCount5++; | |
| } | |
| moveMap.bind(keyboard, lshift, doSprint); | |
| //------------------------------------------------------------------------------ | |
| // Mouse Trigger | |
| //------------------------------------------------------------------------------ | |
| function mouseFire(%val) | |
| { | |
| $mvTriggerCount0++; | |
| } | |
| //function altTrigger(%val) | |
| //{ | |
| //$mvTriggerCount1++; | |
| //} | |
| moveMap.bind( mouse, button0, mouseFire ); | |
| //moveMap.bind( mouse, button1, altTrigger ); | |
| //------------------------------------------------------------------------------ | |
| // Gamepad Trigger | |
| //------------------------------------------------------------------------------ | |
| function gamepadFire(%val) | |
| { | |
| if(%val > 0.1 && !$gamepadFireTriggered) | |
| { | |
| $gamepadFireTriggered = true; | |
| $mvTriggerCount0++; | |
| } | |
| else if(%val <= 0.1 && $gamepadFireTriggered) | |
| { | |
| $gamepadFireTriggered = false; | |
| $mvTriggerCount0++; | |
| } | |
| } | |
| function gamepadAltTrigger(%val) | |
| { | |
| if(%val > 0.1 && !$gamepadAltTriggerTriggered) | |
| { | |
| $gamepadAltTriggerTriggered = true; | |
| $mvTriggerCount1++; | |
| } | |
| else if(%val <= 0.1 && $gamepadAltTriggerTriggered) | |
| { | |
| $gamepadAltTriggerTriggered = false; | |
| $mvTriggerCount1++; | |
| } | |
| } | |
| moveMap.bind(gamepad, triggerr, gamepadFire); | |
| moveMap.bind(gamepad, triggerl, gamepadAltTrigger); | |
| //------------------------------------------------------------------------------ | |
| // Zoom and FOV functions | |
| //------------------------------------------------------------------------------ | |
| if($Player::CurrentFOV $= "") | |
| $Player::CurrentFOV = $pref::Player::DefaultFOV / 2; | |
| // toggleZoomFOV() works by dividing the CurrentFOV by 2. Each time that this | |
| // toggle is hit it simply divides the CurrentFOV by 2 once again. If the | |
| // FOV is reduced below a certain threshold then it resets to equal half of the | |
| // DefaultFOV value. This gives us 4 zoom levels to cycle through. | |
| function toggleZoomFOV() | |
| { | |
| $Player::CurrentFOV = $Player::CurrentFOV / 2; | |
| if($Player::CurrentFOV < 5) | |
| resetCurrentFOV(); | |
| if(ServerConnection.zoomed) | |
| setFOV($Player::CurrentFOV); | |
| else | |
| { | |
| setFov(ServerConnection.getControlCameraDefaultFov()); | |
| } | |
| } | |
| function resetCurrentFOV() | |
| { | |
| $Player::CurrentFOV = ServerConnection.getControlCameraDefaultFov() / 2; | |
| } | |
| function turnOffZoom() | |
| { | |
| ServerConnection.zoomed = false; | |
| setFov(ServerConnection.getControlCameraDefaultFov()); | |
| Reticle.setVisible(true); | |
| zoomReticle.setVisible(false); | |
| // Rather than just disable the DOF effect, we want to set it to the level's | |
| // preset values. | |
| //DOFPostEffect.disable(); | |
| ppOptionsUpdateDOFSettings(); | |
| } | |
| function setZoomFOV(%val) | |
| { | |
| if(%val) | |
| toggleZoomFOV(); | |
| } | |
| function toggleZoom(%val) | |
| { | |
| if (%val) | |
| { | |
| ServerConnection.zoomed = true; | |
| setFov($Player::CurrentFOV); | |
| Reticle.setVisible(false); | |
| zoomReticle.setVisible(true); | |
| DOFPostEffect.setAutoFocus( true ); | |
| DOFPostEffect.setFocusParams( 0.5, 0.5, 50, 500, -5, 5 ); | |
| DOFPostEffect.enable(); | |
| } | |
| else | |
| { | |
| turnOffZoom(); | |
| } | |
| } | |
| function mouseButtonZoom(%val) | |
| { | |
| toggleZoom(%val); | |
| } | |
| moveMap.bind(keyboard, f, setZoomFOV); // f for field of view | |
| moveMap.bind(keyboard, z, toggleZoom); // z for zoom | |
| moveMap.bind( mouse, button1, mouseButtonZoom ); | |
| //------------------------------------------------------------------------------ | |
| // Camera & View functions | |
| //------------------------------------------------------------------------------ | |
| function toggleFreeLook( %val ) | |
| { | |
| if ( %val ) | |
| $mvFreeLook = true; | |
| else | |
| $mvFreeLook = false; | |
| } | |
| function toggleFirstPerson(%val) | |
| { | |
| if (%val) | |
| { | |
| ServerConnection.setFirstPerson(!ServerConnection.isFirstPerson()); | |
| } | |
| } | |
| function toggleCamera(%val) | |
| { | |
| if (%val) | |
| commandToServer('ToggleCamera'); | |
| } | |
| moveMap.bind( keyboard, v, toggleFreeLook ); // v for vanity | |
| moveMap.bind(keyboard, tab, toggleFirstPerson ); | |
| moveMap.bind(keyboard, "alt c", toggleCamera); | |
| moveMap.bind( gamepad, btn_start, toggleCamera ); | |
| moveMap.bind( gamepad, btn_x, toggleFirstPerson ); | |
| // ---------------------------------------------------------------------------- | |
| // Misc. Player stuff | |
| // ---------------------------------------------------------------------------- | |
| // Gideon does not have these animations, so the player does not need access to | |
| // them. Commenting instead of removing so as to retain an example for those | |
| // who will want to use a player model that has these animations and wishes to | |
| // use them. | |
| //moveMap.bindCmd(keyboard, "ctrl w", "commandToServer('playCel',\"wave\");", ""); | |
| //moveMap.bindCmd(keyboard, "ctrl s", "commandToServer('playCel',\"salute\");", ""); | |
| moveMap.bindCmd(keyboard, "ctrl k", "commandToServer('suicide');", ""); | |
| //------------------------------------------------------------------------------ | |
| // Item manipulation | |
| //------------------------------------------------------------------------------ | |
| moveMap.bindCmd(keyboard, "1", "commandToServer('use',\"Ryder\");", ""); | |
| moveMap.bindCmd(keyboard, "2", "commandToServer('use',\"Lurker\");", ""); | |
| moveMap.bindCmd(keyboard, "3", "commandToServer('use',\"LurkerGrenadeLauncher\");", ""); | |
| moveMap.bindCmd(keyboard, "4", "commandToServer('use',\"ProxMine\");", ""); | |
| moveMap.bindCmd(keyboard, "5", "commandToServer('use',\"DeployableTurret\");", ""); | |
| moveMap.bindCmd(keyboard, "r", "commandToServer('reloadWeapon');", ""); | |
| function unmountWeapon(%val) | |
| { | |
| if (%val) | |
| commandToServer('unmountWeapon'); | |
| } | |
| moveMap.bind(keyboard, 0, unmountWeapon); | |
| function throwWeapon(%val) | |
| { | |
| if (%val) | |
| commandToServer('Throw', "Weapon"); | |
| } | |
| function tossAmmo(%val) | |
| { | |
| if (%val) | |
| commandToServer('Throw', "Ammo"); | |
| } | |
| moveMap.bind(keyboard, "alt w", throwWeapon); | |
| moveMap.bind(keyboard, "alt a", tossAmmo); | |
| function nextWeapon(%val) | |
| { | |
| if (%val) | |
| commandToServer('cycleWeapon', "next"); | |
| } | |
| function prevWeapon(%val) | |
| { | |
| if (%val) | |
| commandToServer('cycleWeapon', "prev"); | |
| } | |
| function mouseWheelWeaponCycle(%val) | |
| { | |
| if (%val < 0) | |
| commandToServer('cycleWeapon', "next"); | |
| else if (%val > 0) | |
| commandToServer('cycleWeapon', "prev"); | |
| } | |
| moveMap.bind(keyboard, q, nextWeapon); | |
| moveMap.bind(keyboard, "ctrl q", prevWeapon); | |
| moveMap.bind(mouse, "zaxis", mouseWheelWeaponCycle); | |
| //------------------------------------------------------------------------------ | |
| // Message HUD functions | |
| //------------------------------------------------------------------------------ | |
| function pageMessageHudUp( %val ) | |
| { | |
| if ( %val ) | |
| pageUpMessageHud(); | |
| } | |
| function pageMessageHudDown( %val ) | |
| { | |
| if ( %val ) | |
| pageDownMessageHud(); | |
| } | |
| function resizeMessageHud( %val ) | |
| { | |
| if ( %val ) | |
| cycleMessageHudSize(); | |
| } | |
| moveMap.bind(keyboard, u, toggleMessageHud ); | |
| //moveMap.bind(keyboard, y, teamMessageHud ); | |
| moveMap.bind(keyboard, "pageUp", pageMessageHudUp ); | |
| moveMap.bind(keyboard, "pageDown", pageMessageHudDown ); | |
| moveMap.bind(keyboard, "p", resizeMessageHud ); | |
| //------------------------------------------------------------------------------ | |
| // Demo recording functions | |
| //------------------------------------------------------------------------------ | |
| function startRecordingDemo( %val ) | |
| { | |
| if ( %val ) | |
| startDemoRecord(); | |
| } | |
| function stopRecordingDemo( %val ) | |
| { | |
| if ( %val ) | |
| stopDemoRecord(); | |
| } | |
| moveMap.bind( keyboard, F3, startRecordingDemo ); | |
| moveMap.bind( keyboard, F4, stopRecordingDemo ); | |
| //------------------------------------------------------------------------------ | |
| // Theora Video Capture (Records a movie file) | |
| //------------------------------------------------------------------------------ | |
| function toggleMovieRecording(%val) | |
| { | |
| if (!%val) | |
| return; | |
| %movieEncodingType = "THEORA"; // Valid encoder values are "PNG" and "THEORA" (default). | |
| %movieFPS = 30; // video capture frame rate. | |
| if (!$RecordingMovie) | |
| { | |
| // locate a non-existent filename to use | |
| for(%i = 0; %i < 1000; %i++) | |
| { | |
| %num = %i; | |
| if(%num < 10) | |
| %num = "0" @ %num; | |
| if(%num < 100) | |
| %num = "0" @ %num; | |
| %filePath = "movies/movie" @ %num; | |
| if(!isfile(%filePath)) | |
| break; | |
| } | |
| if(%i == 1000) | |
| return; | |
| // Start the movie recording | |
| recordMovie(%filePath, %movieFPS, %movieEncodingType); | |
| } | |
| else | |
| { | |
| // Stop the current recording | |
| stopMovie(); | |
| } | |
| } | |
| // Key binding works at any time and not just while in a game. | |
| GlobalActionMap.bind(keyboard, "alt m", toggleMovieRecording); | |
| //------------------------------------------------------------------------------ | |
| // Helper Functions | |
| //------------------------------------------------------------------------------ | |
| function dropCameraAtPlayer(%val) | |
| { | |
| if (%val) | |
| commandToServer('dropCameraAtPlayer'); | |
| } | |
| function dropPlayerAtCamera(%val) | |
| { | |
| if (%val) | |
| commandToServer('DropPlayerAtCamera'); | |
| } | |
| moveMap.bind(keyboard, "F8", dropCameraAtPlayer); | |
| moveMap.bind(keyboard, "F7", dropPlayerAtCamera); | |
| function bringUpOptions(%val) | |
| { | |
| if (%val) | |
| Canvas.pushDialog(OptionsDlg); | |
| } | |
| GlobalActionMap.bind(keyboard, "ctrl o", bringUpOptions); | |
| //------------------------------------------------------------------------------ | |
| // Debugging Functions | |
| //------------------------------------------------------------------------------ | |
| function showMetrics(%val) | |
| { | |
| if(%val) | |
| { | |
| if(!Canvas.isMember(FrameOverlayGui)) | |
| metrics("fps gfx shadow sfx terrain groundcover forest net"); | |
| else | |
| metrics(""); | |
| } | |
| } | |
| GlobalActionMap.bind(keyboard, "ctrl F2", showMetrics); | |
| //------------------------------------------------------------------------------ | |
| // | |
| // Start profiler by pressing ctrl f3 | |
| // ctrl f3 - starts profile that will dump to console and file | |
| // | |
| function doProfile(%val) | |
| { | |
| if (%val) | |
| { | |
| // key down -- start profile | |
| echo("Starting profile session..."); | |
| profilerReset(); | |
| profilerEnable(true); | |
| } | |
| else | |
| { | |
| // key up -- finish off profile | |
| echo("Ending profile session..."); | |
| profilerDumpToFile("profilerDumpToFile" @ getSimTime() @ ".txt"); | |
| profilerEnable(false); | |
| } | |
| } | |
| GlobalActionMap.bind(keyboard, "ctrl F3", doProfile); | |
| //------------------------------------------------------------------------------ | |
| // Misc. | |
| //------------------------------------------------------------------------------ | |
| GlobalActionMap.bind(keyboard, "tilde", toggleConsole); | |
| GlobalActionMap.bindCmd(keyboard, "alt k", "cls();",""); | |
| GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.attemptFullscreenToggle();"); | |
| GlobalActionMap.bindCmd(keyboard, "F1", "", "contextHelp();"); | |
| moveMap.bindCmd(keyboard, "n", "toggleNetGraph();", ""); | |
| // ---------------------------------------------------------------------------- | |
| // Useful vehicle stuff | |
| // ---------------------------------------------------------------------------- | |
| // Trace a line along the direction the crosshair is pointing | |
| // If you find a car with a player in it...eject them | |
| function carjack() | |
| { | |
| %player = LocalClientConnection.getControlObject(); | |
| if (%player.getClassName() $= "Player") | |
| { | |
| %eyeVec = %player.getEyeVector(); | |
| %startPos = %player.getEyePoint(); | |
| %endPos = VectorAdd(%startPos, VectorScale(%eyeVec, 1000)); | |
| %target = ContainerRayCast(%startPos, %endPos, $TypeMasks::VehicleObjectType); | |
| if (%target) | |
| { | |
| // See if anyone is mounted in the car's driver seat | |
| %mount = %target.getMountNodeObject(0); | |
| // Can only carjack bots | |
| // remove '&& %mount.getClassName() $= "AIPlayer"' to allow you | |
| // to carjack anyone/anything | |
| if (%mount && %mount.getClassName() $= "AIPlayer") | |
| { | |
| commandToServer('carUnmountObj', %mount); | |
| } | |
| } | |
| } | |
| } | |
| // Bind the keys to the carjack command | |
| moveMap.bindCmd(keyboard, "ctrl z", "carjack();", ""); | |
| // Starting vehicle action map code | |
| if ( isObject( vehicleMap ) ) | |
| vehicleMap.delete(); | |
| new ActionMap(vehicleMap); | |
| // The key command for flipping the car | |
| vehicleMap.bindCmd(keyboard, "ctrl x", "commandToServer(\'flipCar\');", ""); | |
| function getOut() | |
| { | |
| vehicleMap.pop(); | |
| moveMap.push(); | |
| commandToServer('dismountVehicle'); | |
| } | |
| function brakeLights() | |
| { | |
| // Turn on/off the Cheetah's head lights. | |
| commandToServer('toggleBrakeLights'); | |
| } | |
| function brake(%val) | |
| { | |
| commandToServer('toggleBrakeLights'); | |
| $mvTriggerCount2++; | |
| } | |
| vehicleMap.bind( keyboard, w, moveforward ); | |
| vehicleMap.bind( keyboard, s, movebackward ); | |
| vehicleMap.bind( keyboard, up, moveforward ); | |
| vehicleMap.bind( keyboard, down, movebackward ); | |
| vehicleMap.bind( mouse, xaxis, yaw ); | |
| vehicleMap.bind( mouse, yaxis, pitch ); | |
| vehicleMap.bind( mouse, button0, mouseFire ); | |
| vehicleMap.bind( mouse, button1, altTrigger ); | |
| vehicleMap.bindCmd(keyboard, "ctrl f","getout();",""); | |
| vehicleMap.bind(keyboard, space, brake); | |
| vehicleMap.bindCmd(keyboard, "l", "brakeLights();", ""); | |
| vehicleMap.bindCmd(keyboard, "escape", "", "handleEscape();"); | |
| vehicleMap.bind( keyboard, v, toggleFreeLook ); // v for vanity | |
| //vehicleMap.bind(keyboard, tab, toggleFirstPerson ); | |
| vehicleMap.bind(keyboard, "alt c", toggleCamera); | |
| // bind the left thumbstick for steering | |
| vehicleMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamepadYaw ); | |
| // bind the gas, break, and reverse buttons | |
| vehicleMap.bind( gamepad, btn_a, moveforward ); | |
| vehicleMap.bind( gamepad, btn_b, brake ); | |
| vehicleMap.bind( gamepad, btn_x, movebackward ); | |
| // bind exiting the vehicle to a button | |
| vehicleMap.bindCmd(gamepad, btn_y,"getout();",""); | |
| // ---------------------------------------------------------------------------- | |
| // Oculus Rift | |
| // ---------------------------------------------------------------------------- | |
| function OVRSensorRotEuler(%pitch, %roll, %yaw) | |
| { | |
| //echo("Sensor euler: " @ %pitch SPC %roll SPC %yaw); | |
| $mvRotZ0 = %yaw; | |
| $mvRotX0 = %pitch; | |
| $mvRotY0 = %roll; | |
| } | |
| $mvRotIsEuler0 = true; | |
| $OculusVR::GenerateAngleAxisRotationEvents = false; | |
| $OculusVR::GenerateEulerRotationEvents = true; | |
| moveMap.bind( oculusvr, ovr_sensorrotang0, OVRSensorRotEuler ); |