diff --git a/Engine/source/shaderGen/HLSL/accuFeatureHLSL.cpp b/Engine/source/shaderGen/HLSL/accuFeatureHLSL.cpp index 6010c82831..ca1ee27027 100644 --- a/Engine/source/shaderGen/HLSL/accuFeatureHLSL.cpp +++ b/Engine/source/shaderGen/HLSL/accuFeatureHLSL.cpp @@ -65,7 +65,11 @@ void AccuTexFeatHLSL::processPix( Vector &componentList, // accu map Var *accuMap = new Var; - accuMap->setType( "sampler2D" ); + if (mIsDirect3D11) + accuMap->setType("SamplerState"); + else + accuMap->setType("sampler2D"); + accuMap->setName( "accuMap" ); accuMap->uniform = true; accuMap->sampler = true; @@ -166,7 +170,7 @@ void AccuTexFeatHLSL::processPix( Vector &componentList, meta->addStatement( new GenOp( " @.z *= @*2.0;\r\n", accuVec, accuDirection ) ); // saturate based on strength - meta->addStatement( new GenOp( " @ = saturate( dot( @, @.xyz * pow(@, 5) ) );\r\n", plcAccu, bumpNorm, accuVec, accuStrength ) ); + meta->addStatement( new GenOp( " @ = saturate( dot( @.xyz, @.xyz * pow(@, 5) ) );\r\n", plcAccu, bumpNorm, accuVec, accuStrength ) ); // add coverage meta->addStatement( new GenOp( " @.a += (2 * pow(@/2, 5)) - 0.5;\r\n", accuPlc, accuCoverage ) );