ConsoleMethod( GuiToolboxButtonCtrl, setNormalBitmap, void, 3, 3, "( filepath name ) sets the bitmap that shows when the button is active")
DefineConsoleMethod( GuiToolboxButtonCtrl, setNormalBitmap, void, ( constchar * name ), , "( filepath name ) sets the bitmap that shows when the button is active")
{
object->setNormalBitmap(argv[2]);
object->setNormalBitmap(name);
}
ConsoleMethod( GuiToolboxButtonCtrl, setLoweredBitmap, void, 3, 3, "( filepath name ) sets the bitmap that shows when the button is disabled")
DefineConsoleMethod( GuiToolboxButtonCtrl, setLoweredBitmap, void, ( constchar * name ), , "( filepath name ) sets the bitmap that shows when the button is disabled")
{
object->setLoweredBitmap(argv[2]);
object->setLoweredBitmap(name);
}
ConsoleMethod( GuiToolboxButtonCtrl, setHoverBitmap, void, 3, 3, "( filepath name ) sets the bitmap that shows when the button is disabled")
DefineConsoleMethod( GuiToolboxButtonCtrl, setHoverBitmap, void, ( constchar * name ), , "( filepath name ) sets the bitmap that shows when the button is disabled")
ConsoleMethod( GuiEditCtrl, setContentControl, void, 3, 3, "( GuiControl ctrl ) - Set the toplevel control to edit in the GUI editor." )
DefineConsoleMethod( GuiEditCtrl, setContentControl, void, (GuiControl *ctrl ), , "( GuiControl ctrl ) - Set the toplevel control to edit in the GUI editor." )
ConsoleMethod( GuiEditCtrl, getSelectionGlobalBounds, constchar*, 2, 2, "() - Returns global bounds of current selection as vector 'x y width height'." )
DefineConsoleMethod( GuiEditCtrl, getSelectionGlobalBounds, constchar*, (), , "() - Returns global bounds of current selection as vector 'x y width height'." )
ConsoleMethod( GuiInspector, addInspect, void, 3, 4, "( id object, (bool autoSync = true) ) - Add the object to the list of objects being inspected." )
DefineConsoleMethod( GuiInspector, addInspect, void, (constchar * className, bool autoSync), (true), "( id object, (bool autoSync = true) ) - Add the object to the list of objects being inspected." )
ConsoleMethod( GuiInspector, removeInspect, void, 3, 3, "( id object ) - Remove the object from the list of objects being inspected." )
DefineConsoleMethod( GuiInspector, removeInspect, void, (SimObject* obj), , "( id object ) - Remove the object from the list of objects being inspected." )
"setObjectField( fieldname, data ) - Set a named fields value on the inspected object if it exists. This triggers all the usual callbacks that would occur if the field had been changed through the gui." )
ConsoleMethod( GuiInspectorField, applyWithoutUndo, void, 3, 3, "() - Set field value without recording undo (same as 'apply( value, false )')." )
DefineConsoleMethod( GuiInspectorField, applyWithoutUndo, void, (constchar * data), , "() - Set field value without recording undo (same as 'apply( value, false )')." )
ConsoleMethod( GuiTickCtrl, setProcessTicks, void, 2, 3, "( [tick = true] ) - This will set this object to either be processing ticks or not" )
DefineConsoleMethod( GuiTickCtrl, setProcessTicks, void, (bool tick), (true), "( [tick = true] ) - This will set this object to either be processing ticks or not" )
ConsoleMethod( EditManager, editorEnabled, void, 2, 2, "Perform the onEditorEnabled callback on all SimObjects and set gEditingMission true" )
DefineConsoleMethod( EditManager, editorEnabled, void, (), , "Perform the onEditorEnabled callback on all SimObjects and set gEditingMission true" )
{
object->editorEnabled();
}
ConsoleMethod( EditManager, editorDisabled, void, 2, 2, "Perform the onEditorDisabled callback on all SimObjects and set gEditingMission false" )
DefineConsoleMethod( EditManager, editorDisabled, void, (), , "Perform the onEditorDisabled callback on all SimObjects and set gEditingMission false" )
{
object->editorDisabled();
}
ConsoleMethod( EditManager, isEditorEnabled, bool, 2, 2, "Return the value of gEditingMission." )
DefineConsoleMethod( EditManager, isEditorEnabled, bool, (), , "Return the value of gEditingMission." )