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OpenGL basic lighting no shadows on player #1098

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JeffProgrammer opened this Issue Jan 9, 2015 · 4 comments

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JeffProgrammer commented Jan 9, 2015

Running basic lighting in OpenGL currently has no shadow for the player. I'm assuming its something with the decals since it's a decal based shadow effect?

@LuisAntonRebollo LuisAntonRebollo added the Bug label Jan 9, 2015

@LuisAntonRebollo LuisAntonRebollo added this to the 3.7 milestone Jan 9, 2015

@LuisAntonRebollo LuisAntonRebollo self-assigned this Jan 9, 2015

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JeffProgrammer Jan 26, 2015

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I should also point out that regular decals like footprints and bullet shots renders fine, so maybe it's not the decals?

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JeffProgrammer commented Jan 26, 2015

I should also point out that regular decals like footprints and bullet shots renders fine, so maybe it's not the decals?

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JeffProgrammer Feb 5, 2015

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I did some code tracing. It is going through the shadow renderer and from what I can tell, it should be casting shadows. I haven't looked at the shader yet. Still do not know why this is happening.

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JeffProgrammer commented Feb 5, 2015

I did some code tracing. It is going through the shadow renderer and from what I can tell, it should be casting shadows. I haven't looked at the shader yet. Still do not know why this is happening.

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LuisAntonRebollo Feb 15, 2015

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Fixed on #1203

@JeffProgrammer, can you test plz?

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LuisAntonRebollo commented Feb 15, 2015

Fixed on #1203

@JeffProgrammer, can you test plz?

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👍 works. I'll close the issue.

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JeffProgrammer commented Feb 15, 2015

👍 works. I'll close the issue.

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