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fullscreen alt+tab erorrs #1250

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Azaezel opened this Issue Mar 13, 2015 · 6 comments

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Azaezel commented Mar 13, 2015

alt+tab in fullscreen on windows (8, if it matters) in opengl mode does not properly reset to the prior desktop resolution

in directx mode, it does, however when alt+tabing back to game, the first time, preview shows mismatched window border and playgui, then when it actually gets back 'in-game', scrolling corrpution. a second attempt will crash the application.

attempting to debug the error via visual studio 2013 ends up getting 'caught' (can't tell if it's an ap-hang or not) unable to alt tab a second time to view any breaks.

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jamesu Mar 13, 2015

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You should probably consider implementing borderless fullscreen support. Doesn't require mode setting and works nicer on multi-display setups. Plus in the case of linux it's 100x more reliable. ;)

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jamesu commented Mar 13, 2015

You should probably consider implementing borderless fullscreen support. Doesn't require mode setting and works nicer on multi-display setups. Plus in the case of linux it's 100x more reliable. ;)

@LuisAntonRebollo LuisAntonRebollo self-assigned this Mar 13, 2015

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intermediary isolation report: #1072 triggered it. (could take a bit to wade through)

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Azaezel commented Mar 13, 2015

intermediary isolation report: #1072 triggered it. (could take a bit to wade through)

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LuisAntonRebollo Mar 13, 2015

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Confirmed, we have some problem with this :(

gfxTextureManager.cpp(142,0): {Fatal} - Texture Manager already a zombie!
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LuisAntonRebollo commented Mar 13, 2015

Confirmed, we have some problem with this :(

gfxTextureManager.cpp(142,0): {Fatal} - Texture Manager already a zombie!
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LuisAntonRebollo Mar 14, 2015

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@Azaezel , can you test if problem is fixed?

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LuisAntonRebollo commented Mar 14, 2015

@Azaezel , can you test if problem is fixed?

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Azaezel Mar 14, 2015

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verrified

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Azaezel commented Mar 14, 2015

verrified

@Azaezel Azaezel closed this Mar 14, 2015

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LuisAntonRebollo Mar 14, 2015

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Thx for test :)

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LuisAntonRebollo commented Mar 14, 2015

Thx for test :)

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