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Level save with populated forest results in "FileStream::open::empty filename" #1277
When saving a level following addition of trees with the forest brush the editor asserts with "FileStream::open::empty filename".
Even when ensuring an existing forest data file is selected in the inspector and also when previously saving a level with an empty forest successfully.
v.3.6.3 from git
if ( isObject( theForest ) )
ForestBrushGroup.save( "art/forest/brushes.cs" );