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splashes do not get deleted #1954
When something enters water there is a splash effect you can use which uses its own splashData class, similar to explosionData, but the problem with those are, they do not get deleted in the engine, so they accumulate over the whole gametime.
Possible solution is to delete that class and just use explosionData for those, since that is what is used for all other explosions as well and splashData and explosiondata are basically the same it seems.
I suspect the tie in conversation for this is going to wander for a bit given it ties quite strongly into overhaul work, so asked @Areloch to throw up an RFI: http://forums.torque3d.org/viewtopic.php?f=40&p=7679#p7678 to hash out long term specifications.