New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GuiObjectView camera transform and object orbit distance problem. #199

thecelloman opened this Issue Jan 9, 2013 · 1 comment


None yet
2 participants

thecelloman commented Jan 9, 2013

When using a GuiObjectView differing objects may appear at transforms that are severely offset to the camera, which sometimes results in an inability to see the object. This can cause the end-user to believe that the control is not functioning. The pull request associated with Issue #23 attempts to address this, but is not the 'proper' solution -- some objects, depending upon origin, could still appear offset from the control's viewport. The consensus of the Steering Committee is that the proper solution would be to calculate the size of the object's bounding box and then use that calculation to automatically center the object within the field-of-view of the camera.


This comment has been minimized.

Show comment
Hide comment

crabmusket Oct 28, 2014


Dealt with, in a less fancy manner, in #846.


crabmusket commented Oct 28, 2014

Dealt with, in a less fancy manner, in #846.

@crabmusket crabmusket closed this Oct 28, 2014

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment