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GuiObjectView camera transform and object orbit distance problem. #199
When using a GuiObjectView differing objects may appear at transforms that are severely offset to the camera, which sometimes results in an inability to see the object. This can cause the end-user to believe that the control is not functioning. The pull request associated with Issue #23 attempts to address this, but is not the 'proper' solution -- some objects, depending upon origin, could still appear offset from the control's viewport. The consensus of the Steering Committee is that the proper solution would be to calculate the size of the object's bounding box and then use that calculation to automatically center the object within the field-of-view of the camera.