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NavMesh scale does not make sense in script #784

crabmusket opened this Issue Sep 15, 2014 · 0 comments


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crabmusket commented Sep 15, 2014

Because the NavMesh's default object box is 10 units big, setting the scale in script has to account for this. It would be better if its object box was unitary, and its scale defaulted to 10.

@crabmusket crabmusket added the Defect label Sep 15, 2014

@crabmusket crabmusket referenced this issue Dec 29, 2014


Add navmesh editor based on Walkabout #1052

7 of 12 tasks complete

@crabmusket crabmusket added this to the 3.7 milestone Jan 3, 2015

@crabmusket crabmusket closed this Jan 29, 2015

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