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Turret uses quaternion and euler angles incorrectly #876

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crabmusket opened this Issue Oct 30, 2014 · 2 comments

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crabmusket commented Oct 30, 2014

After fixing euler to quat conversion in #718, the turret aiming broke. Obviously relies on bad maths; fix it.

@crabmusket crabmusket added the Bug label Oct 30, 2014

@crabmusket crabmusket added this to the 3.7 milestone Oct 30, 2014

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Azaezel Oct 31, 2014

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Want me to take a crack at it as I find time, or prefer a hands on approach for familiarization with how the system handles yaw/pitch/roll?

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Azaezel commented Oct 31, 2014

Want me to take a crack at it as I find time, or prefer a hands on approach for familiarization with how the system handles yaw/pitch/roll?

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I'll probably look at it for my 7DFPS entry, which will be coded against the development branch.

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crabmusket commented Nov 1, 2014

I'll probably look at it for my 7DFPS entry, which will be coded against the development branch.

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