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Fix persistent underwater effect. #1077

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merged 1 commit into from Dec 23, 2014

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@LuisAntonRebollo
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LuisAntonRebollo commented Dec 23, 2014

Fixes #841 - Underwater fog/caustics/turbulence effects don't disappear when they should

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dottools commented Dec 23, 2014

Yes! 👍

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crabmusket Dec 23, 2014

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Turns out I was overcomplicating the problem in my brain. Nice work!

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crabmusket commented Dec 23, 2014

Turns out I was overcomplicating the problem in my brain. Nice work!

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LuisAntonRebollo Dec 23, 2014

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Thx :)

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LuisAntonRebollo commented Dec 23, 2014

Thx :)

LuisAntonRebollo added a commit that referenced this pull request Dec 23, 2014

Merge pull request #1077 from BeamNG/fix_underwater
Fix persistent underwater effect.

@LuisAntonRebollo LuisAntonRebollo merged commit 8f80ccc into GarageGames:development Dec 23, 2014

@LuisAntonRebollo LuisAntonRebollo deleted the BeamNG:fix_underwater branch Dec 23, 2014

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