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Make CMake project load all .cmake files from the module folder Updated. #1145

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merged 4 commits into from Jan 30, 2015

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LuisAntonRebollo commented Jan 30, 2015

Updated version of Make CMake project load all .cmake files from the module folder #827

@skaughtx0r
This makes it so you can add a new module without having to modify the torque3d.cmake
Also updated the current modules by moving option code to each one.

skaughtx0r and others added some commits Oct 11, 2014

Make torque3d.cmake load all .cmake files from the module folder.
Move option code to each individual module.
This makes it so you can add a new module without having to modify the torque3d.cmake
Merge remote-tracking branch 'GG-Github/development' into dynamic-CMa…
…ke-modules

Conflicts:
	Tools/CMake/torque3d.cmake

LuisAntonRebollo added a commit that referenced this pull request Jan 30, 2015

Merge pull request #1145 from BeamNG/dynamic-CMake-modules
Make CMake project load all .cmake files from the module folder Updated.

@LuisAntonRebollo LuisAntonRebollo merged commit c1b137f into GarageGames:development Jan 30, 2015

@LuisAntonRebollo LuisAntonRebollo deleted the BeamNG:dynamic-CMake-modules branch Jan 30, 2015

@crabmusket crabmusket added this to the 3.7 milestone Jan 30, 2015

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