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Fix Bullet compilation. #1198

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merged 1 commit into from Feb 15, 2015

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LuisAntonRebollo commented Feb 15, 2015

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LuisAntonRebollo added a commit that referenced this pull request Feb 15, 2015

@LuisAntonRebollo LuisAntonRebollo merged commit 1d501ea into GarageGames:development Feb 15, 2015

@LuisAntonRebollo LuisAntonRebollo deleted the BeamNG:fix_bullet branch Feb 15, 2015

@@ -24,10 +24,14 @@
#define _BULLET_H_
// NOTE: We set these defines which bullet needs here.
#ifdef TORQUE_OS_WIN
#if defined TORQUE_OS_WIN && !defined(WIN32)

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dottools Feb 15, 2015

Forgot parenthesis around former defined check as required:

#if defined(TORQUE_OS_WIN) && !defined(WIN32)
@dottools

dottools Feb 15, 2015

Forgot parenthesis around former defined check as required:

#if defined(TORQUE_OS_WIN) && !defined(WIN32)

@crabmusket crabmusket added the Bug label Feb 19, 2015

@crabmusket crabmusket added this to the 3.7 milestone Feb 19, 2015

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crabmusket Feb 19, 2015

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Tag your issues @LuisAntonRebollo, or the chick gets it 🐥

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crabmusket commented Feb 19, 2015

Tag your issues @LuisAntonRebollo, or the chick gets it 🐥

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LuisAntonRebollo Feb 19, 2015

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Yes, i have in TODO for next weekend... thx for review @dottools

The good part the code is safe/valid, but bad looking.

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LuisAntonRebollo commented Feb 19, 2015

Yes, i have in TODO for next weekend... thx for review @dottools

The good part the code is safe/valid, but bad looking.

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