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vignette_final #1241

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merged 1 commit into from Mar 8, 2015

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J0linar commented Mar 7, 2015

+added: gui slider for maximum exposure of vignetting
+changed: shaders to logical min/max floats

This pr contains the glsl shaders as well and therefore makes the
#1225 Pull Request obsolete

vignette_final
+added: gui slider for maximum exposure of vignetting
+changed: shaders to logical min/max floats
this pr contains the glsl shaders as well and therefore makes the
#1225 Pull Request obsolete

@crabmusket crabmusket added this to the 3.7 milestone Mar 7, 2015

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crabmusket Mar 8, 2015

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@LuisAntonRebollo I think this should go in 3.7 because the DX vignette shader is going in 3.7, so I'd feel better having both DX and OpenGL support in 3.7. Looks like it'll be easy to test.

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crabmusket commented Mar 8, 2015

@LuisAntonRebollo I think this should go in 3.7 because the DX vignette shader is going in 3.7, so I'd feel better having both DX and OpenGL support in 3.7. Looks like it'll be easy to test.

LuisAntonRebollo added a commit that referenced this pull request Mar 8, 2015

@LuisAntonRebollo LuisAntonRebollo merged commit 0e346fe into GarageGames:development Mar 8, 2015

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LuisAntonRebollo Mar 8, 2015

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oh, i forgot we added this for HLSL.

Thx :)

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LuisAntonRebollo commented Mar 8, 2015

oh, i forgot we added this for HLSL.

Thx :)

@J0linar J0linar deleted the J0linar:Vignette_Final branch Mar 8, 2015

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