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Fixes issue #1277 #1279

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Fixes issue #1277 #1279

wants to merge 3 commits into from

Commits on Apr 21, 2015

  1. Fixes issue GarageGames#1277

    Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)
    Areloch committed Apr 21, 2015
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Commits on Apr 22, 2015

  1. Update to prior PR.

    This correctly utilizes the forest object's datafile field if it's set.
    If not, it will create a new forest item with the missionPath\missionName.forest convention.
    
    This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.
    
    Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.
    
    This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
    Areloch committed Apr 22, 2015
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Commits on Apr 23, 2015

  1. Corrected path slash typo

    Areloch committed Apr 23, 2015
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