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GFXGLDevice setShader fix. #1327
Ok i stuffed up the other PR, branch was a mess. Anyways...attempt number 2 :)
This took ages to track down, compiling on VS 2013 was displaying nothing but the clear screen color when loading a level with GL. Long story short, the materials where not able to set their shader because the GFXGLDevice setShader function was wrong (missing the bool force).