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courtessy @Lopuska: opengl occlusion query fix #1505
Thank you @Azaezel
This fixes error messages from OpenGL render device during queries requests.
If someone want to know how I fixed that, here is a quick but clear explanation:
Occlusion query is used here to know if a light is occluded by the geometry. If so, we don't need to render the shadow map.
This has been already tested deeply.
Thank you! :)