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opengl crashfix pow(x,y) needed to be passed matching vartypes. #1536

merged 1 commit into from Feb 29, 2016
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Just for now

@@ -285,11 +285,11 @@ void fizzle(vec2 vpos, float visibility)
#define assert(condition, color) { if(!any(condition)) { OUT_col = color; return; } }

// Deferred Shading: Material Info Flag Check
bool getFlag(float flags, int num)
bool getFlag(float flags, float num)
float process = round(flags * 255);
float squareNum = pow(2, num);
return (mod(process, pow(2, squareNum)) >= squareNum);
float squareNum = pow(2.0, num);
return (mod(process, pow(2.0, squareNum)) >= squareNum);

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