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GuiObjectView was using an incorrect frustrum when setting up SceneCa… #1691

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@OTHGMars
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OTHGMars commented Jul 15, 2016

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Azaezel Jul 15, 2016

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step in the right direction conceptually...:

with a reconfigured game\scripts\client\init.cs of
https://gist.github.com/Azaezel/5635dd0472bd973c8a141b7d4fa7e849#file-gistfile1-txt-L77-L80
vs the stock
https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/scripts/client/init.cs#L109-L115

we get http://imgur.com/a/8TYeB. Now it did kill off the bad flickering on the gl and dx sides that's presently occurring, but mSaveFrustum still does need to be updated looks like.

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Azaezel commented Jul 15, 2016

step in the right direction conceptually...:

with a reconfigured game\scripts\client\init.cs of
https://gist.github.com/Azaezel/5635dd0472bd973c8a141b7d4fa7e849#file-gistfile1-txt-L77-L80
vs the stock
https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/scripts/client/init.cs#L109-L115

we get http://imgur.com/a/8TYeB. Now it did kill off the bad flickering on the gl and dx sides that's presently occurring, but mSaveFrustum still does need to be updated looks like.

@Areloch Areloch added the Bugfix label Sep 1, 2016

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