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GuiObjectView was using an incorrect frustrum when setting up SceneCa… #1691
step in the right direction conceptually...:
with a reconfigured game\scripts\client\init.cs of
we get http://imgur.com/a/8TYeB. Now it did kill off the bad flickering on the gl and dx sides that's presently occurring, but mSaveFrustum still does need to be updated looks like.