Hardware Skinning Support #1711

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merged 5 commits into from Aug 21, 2016

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jamesu commented Jul 30, 2016

  • Supports GL, D3D9 & D3D11
  • Extends vertex formats & shadergen to support blend indices and weights
  • Adds basic support for using 4x3 matrices for shader constants
  • Supports software fallback
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Lopuska Jul 30, 2016

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Congratulations! Awesome job!

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Lopuska commented Jul 30, 2016

Congratulations! Awesome job!

@Lopuska Lopuska added the New feature label Jul 30, 2016

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jamesu Aug 6, 2016

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Added the attribute fix from az with a slight mango twist.

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jamesu commented Aug 6, 2016

Added the attribute fix from az with a slight mango twist.

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rextimmy Aug 8, 2016

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Haha yeah i like the mango twist , looks nicer than my original way ;)

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rextimmy commented Aug 8, 2016

Haha yeah i like the mango twist , looks nicer than my original way ;)

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Lopuska Aug 14, 2016

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Seems to be fine for me :)
There are conflicts in this branch, @jamesu Please, can you resolve them?

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Lopuska commented Aug 14, 2016

Seems to be fine for me :)
There are conflicts in this branch, @jamesu Please, can you resolve them?

@Lopuska Lopuska added this to the 4.0 milestone Aug 14, 2016

jamesu and others added some commits Jan 10, 2015

Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
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jamesu Aug 21, 2016

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Rebased. Also added the fix for the pink water in D3D9.

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jamesu commented Aug 21, 2016

Rebased. Also added the fix for the pink water in D3D9.

@Lopuska Lopuska self-assigned this Aug 21, 2016

@Lopuska Lopuska merged commit 21bd220 into GarageGames:development Aug 21, 2016

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