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Intrinsicsfix #1761

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merged 2 commits into from Sep 14, 2016

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@Bloodknight
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Bloodknight commented Sep 2, 2016

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Areloch Sep 2, 2016

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I'm unsure, but is having it check for either x86 or x64 redundant? It's always going to be one of those two for standard hardware, right? Removing those checks completely strikes me as being the simpler approach if it's always going to pass on one of those.

Otherwise, this looks pretty awesome.

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Areloch commented Sep 2, 2016

I'm unsure, but is having it check for either x86 or x64 redundant? It's always going to be one of those two for standard hardware, right? Removing those checks completely strikes me as being the simpler approach if it's always going to pass on one of those.

Otherwise, this looks pretty awesome.

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dottools Sep 2, 2016

@Areloch Possibly for files that are specific to the target architecture, but not for files like oggTheoraDecoder where it needs to know what the target platform is. Especially if T3D were to be ported to Android (ARM majority) or other platforms/devices.

dottools commented Sep 2, 2016

@Areloch Possibly for files that are specific to the target architecture, but not for files like oggTheoraDecoder where it needs to know what the target platform is. Especially if T3D were to be ported to Android (ARM majority) or other platforms/devices.

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JeffProgrammer Sep 2, 2016

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Muh PowerPC support.

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JeffProgrammer commented Sep 2, 2016

Muh PowerPC support.

@Areloch Areloch merged commit f889751 into GarageGames:development Sep 14, 2016

@Bloodknight Bloodknight deleted the Bloodknight:intrinsicsfix branch Jul 21, 2017

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