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Add sampler names to Templates ShaderData declarations necesary for OpenGL. #611

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merged 1 commit into from Nov 30, 2014

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LuisAntonRebollo commented Apr 13, 2014

ShaderData changes:

  • OGLVertexShaderFile/OGLPixelShaderFile not used in DX9.
  • samplerNames[?] not used in DX9.

@LuisAntonRebollo LuisAntonRebollo referenced this pull request Apr 13, 2014

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Add OpenGL 3.2 renderer #587

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crabmusket Apr 13, 2014

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There's some tabs sneaking into those lines (not at the start of the lines, after the =). Aside from that... shrug.

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crabmusket commented Apr 13, 2014

There's some tabs sneaking into those lines (not at the start of the lines, after the =). Aside from that... shrug.

Add sampler names to ShaderData declarations necesary for OpenGL.
ShaderData changes:
* OGLVertexShaderFile/OGLPixelShaderFile not used in DX9.
* samplerNames[?] not used in DX9.
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LuisAntonRebollo Apr 17, 2014

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Fixed tabs.

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LuisAntonRebollo commented Apr 17, 2014

Fixed tabs.

@LuisAntonRebollo LuisAntonRebollo added this to the OpenGL3 milestone Apr 17, 2014

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tdev May 23, 2014

👍 merge then?

tdev commented May 23, 2014

👍 merge then?

LuisAntonRebollo added a commit that referenced this pull request Nov 30, 2014

Merge pull request #611 from BeamNG/templates_shader_data_decl
Add sampler names to Templates ShaderData declarations necesary for OpenGL.

@LuisAntonRebollo LuisAntonRebollo merged commit ac31cf1 into GarageGames:development Nov 30, 2014

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@LuisAntonRebollo LuisAntonRebollo deleted the BeamNG:templates_shader_data_decl branch Nov 30, 2014

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