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Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9. #620

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merged 1 commit into from Nov 30, 2014

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LuisAntonRebollo commented Apr 17, 2014

Used on others PRs.

@LuisAntonRebollo LuisAntonRebollo added this to the OpenGL3 milestone Apr 17, 2014

@LuisAntonRebollo LuisAntonRebollo referenced this pull request Apr 17, 2014

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Add OpenGL 3.2 renderer #587

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tdev May 23, 2014

i think this is already merged?

tdev commented May 23, 2014

i think this is already merged?

LuisAntonRebollo added a commit that referenced this pull request Nov 30, 2014

Merge pull request #620 from BeamNG/add_RenderPassData_mSamplerNames
Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9.

@LuisAntonRebollo LuisAntonRebollo merged commit 15c3be6 into GarageGames:development Nov 30, 2014

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@LuisAntonRebollo LuisAntonRebollo deleted the BeamNG:add_RenderPassData_mSamplerNames branch Nov 30, 2014

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