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Update GLSL Shadergen. #621
You are right that is not a very explanatory comment hehe.
Currently it is impossible for me to devote all that time.
The code is based on this branch: https://github.com/BeamNG/Torque3D/tree/dev_linux_opengl . And you can find more information here: http://www.garagegames.com/community/forums/viewthread/133262
I think we can assume that the OpenGL code works better than the old one. And it's better merge all code that will not break DX9 and then fix any OpenGL problem.