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deprecated functionality. T3D handles this in the reflector class. #721
Ok well I am satisfied. We kind of have to play things a bit fast and loose till we get proper processes set up, and we can do that while relatively few people use the engine from source*. I still want someone else on the committee to sign off on this since I don't know my way around the rendering subsystems.
*I know this because reasons.
I looked it over and searched the code base for references. It's not used with any of the current dynamic cubemapping code. I'd say it's a safe change. If someone was using it, they would have had to add their own code to make use of it, at which point they should be equally capable of restoring the removed code.