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Added Alpha LOD to tsStatic objects. #910
I don't know if this should be referred to as LOD. I think that gives the false impression that it's a substitute for LOD on a mesh. Enabling this will not gain any performance. It's more of a visual effect than anything. AlphaDistanceFade or something to that extent?
I guess I misread it, but I figured it did that.
If it doesn't, would it be easy to just have a conditional that if the AlphaLOD is 0, we just return out from the prepRenderImage?
At that point, it would operate as a 'nice' distance fade so we don't have to draw stuff at distance.