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Remove GFXDevice::disableShader #924

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merged 1 commit into from Nov 30, 2014

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LuisAntonRebollo commented Nov 8, 2014

Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render.

@LuisAntonRebollo LuisAntonRebollo added this to the OpenGL3 milestone Nov 8, 2014

@LuisAntonRebollo LuisAntonRebollo changed the title from Remove GFXDevice::disableShader becouse we are going to remove Fixed Fun... to Remove GFXDevice::disableShader Nov 8, 2014

@LuisAntonRebollo LuisAntonRebollo referenced this pull request Nov 8, 2014

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Add OpenGL 3.2 renderer #587

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LuisAntonRebollo Nov 26, 2014

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Sorry a problem on split PRs.

This Branch don't compile, but are OK becouse we fix the problem changing all `GFXDevice::disableShaderscalls forGFXDevice::setupGenericShaders`` on #608

Not a problem if we merge all PRs at same time.

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LuisAntonRebollo commented Nov 26, 2014

Sorry a problem on split PRs.

This Branch don't compile, but are OK becouse we fix the problem changing all `GFXDevice::disableShaderscalls forGFXDevice::setupGenericShaders`` on #608

Not a problem if we merge all PRs at same time.

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crabmusket Nov 27, 2014

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👍

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crabmusket commented Nov 27, 2014

👍

Remove GFXDevice::disableShader becouse we are going to remove Fixed …
…Function Pipeline and we need a shader for render.

LuisAntonRebollo added a commit that referenced this pull request Nov 30, 2014

@LuisAntonRebollo LuisAntonRebollo merged commit 3067c3f into GarageGames:development Nov 30, 2014

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@LuisAntonRebollo LuisAntonRebollo deleted the BeamNG:remove_disableshader branch Nov 30, 2014

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