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Change RenderParticleMgr for use sampler names #928

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merged 1 commit into from Nov 30, 2014

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LuisAntonRebollo commented Nov 8, 2014

Change RenderParticleMgr for use sampler names instead of harcoded locations for allow OpenGL.

@LuisAntonRebollo LuisAntonRebollo added this to the OpenGL3 milestone Nov 8, 2014

@LuisAntonRebollo LuisAntonRebollo referenced this pull request Nov 8, 2014

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Add OpenGL 3.2 renderer #587

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LuisAntonRebollo Nov 25, 2014

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Remove hadcoded shader constant locations. Not suported on OpenGL 3 or ES2

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LuisAntonRebollo commented Nov 25, 2014

Remove hadcoded shader constant locations. Not suported on OpenGL 3 or ES2

LuisAntonRebollo added a commit that referenced this pull request Nov 30, 2014

Merge pull request #928 from BeamNG/renderparticlemanager_sampler_names
Change RenderParticleMgr for use sampler names

@LuisAntonRebollo LuisAntonRebollo merged commit 98926b1 into GarageGames:development Nov 30, 2014

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@LuisAntonRebollo LuisAntonRebollo deleted the BeamNG:renderparticlemanager_sampler_names branch Nov 30, 2014

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