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Set correct terrain layer texture format. #931

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merged 1 commit into from Nov 30, 2014

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LuisAntonRebollo commented Nov 8, 2014

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@LuisAntonRebollo LuisAntonRebollo added this to the OpenGL3 milestone Nov 8, 2014

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Add OpenGL 3.2 renderer #587

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LuisAntonRebollo Nov 27, 2014

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Dx9 can useGFXFormatB8G8R8A8 and GFXFormatR8G8B8A8 for both formats, but this are not posible on OpenGL.

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LuisAntonRebollo commented Nov 27, 2014

Dx9 can useGFXFormatB8G8R8A8 and GFXFormatR8G8B8A8 for both formats, but this are not posible on OpenGL.

LuisAntonRebollo added a commit that referenced this pull request Nov 30, 2014

Merge pull request #931 from BeamNG/terrain_layer_format
Set correct terrain layer texture format.

@LuisAntonRebollo LuisAntonRebollo merged commit 9c66aa0 into GarageGames:development Nov 30, 2014

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@LuisAntonRebollo LuisAntonRebollo deleted the BeamNG:terrain_layer_format branch Nov 30, 2014

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