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Search cheat sheet

GitHub’s search supports a variety of different operations. Here’s a quick cheat sheet for some of the common searches.

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Basic search

This search Finds repositories with…
cat stars:>100 Find cat repositories with greater than 100 stars.
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tom location:"San Francisco, CA" Find all tom users in "San Francisco, CA".
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NOT cat Excludes all results containing cat.

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This search Finds repositories with…
cat stars:>100 Find cat repositories with greater than 100 stars.
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pugs pushed:>2013-01-28 Pugs repositories pushed to since Jan 28, 2013.
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gitx fork:true Repository search includes forks of gitx.
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Code search

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This search Finds repositories with…
install repo:charles/privaterepo Find all instances of install in code from the repository charles/privaterepo.
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This search Finds issues…
encoding user:heroku Encoding issues across the Heroku organization.
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strange comments:>42 Issues with more than 42 comments.
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author:mojombo All issues authored by mojombo.
mentions:tpope All issues mentioning tpope.
assignee:rtomayko All issues assigned to rtomayko.
exception created:>2012-12-31 Created since the beginning of 2013.
exception updated:<2013-01-01 Last updated before 2013.

User search

User search finds users with an account on GitHub. You can also filter the results:

This search Finds repositories with…
fullname:"Linus Torvalds" Find users with the full name "Linus Torvalds".
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chris followers:100..200 Find all chris users with followers between 100 and 200.
ryan repos:>10 Find all ryan users with more than 10 repositories.

5 code results in GarageGames/Torque3D or view all results on GitHub

27 uniform sampler2D backBuffer;
28
29 uniform vec3 camForward;
30 uniform vec3 lightDirection;
31 uniform vec2 screenSunPos;
32 uniform vec2 oneOverTargetSize;
64 // Calculate vector from pixel to light source in screen space.
65 half2 deltaTexCoord = half2( texCoord.xy - screenSunPos );
GLSL
Showing the top two matches Last indexed Apr 8, 2021
27 uniform sampler2D backBuffer;
28
29 uniform vec3 camForward;
30 uniform vec3 lightDirection;
31 uniform vec2 screenSunPos;
32 uniform vec2 oneOverTargetSize;
64 // Calculate vector from pixel to light source in screen space.
65 half2 deltaTexCoord = half2( texCoord.xy - screenSunPos );
GLSL
Showing the top two matches Last indexed Apr 8, 2021
32 uniform float density;
33 uniform float2 screenSunPos;
34 uniform float2 oneOverTargetSize;
35 uniform float weight;
36 uniform float decay;
59 // Calculate vector from pixel to light source in screen space.
60 half2 deltaTexCoord = (half2)( texCoord.xy - screenSunPos );
61
62 // Divide by number of samples and scale by control factor.
HLSL
Showing the top two matches Last indexed Apr 8, 2021
32 uniform float density;
33 uniform float2 screenSunPos;
34 uniform float2 oneOverTargetSize;
35 uniform float weight;
36 uniform float decay;
59 // Calculate vector from pixel to light source in screen space.
60 half2 deltaTexCoord = (half2)( texCoord.xy - screenSunPos );
61
62 // Divide by number of samples and scale by control factor.
HLSL
Showing the top two matches Last indexed Apr 8, 2021
610 mScreenSunPosSC = mShader->getShaderConstHandle( "$screenSunPos" );
611 mLightDirectionSC = mShader->getShaderConstHandle( "$lightDirection" );
C++
Showing the top match Last indexed Apr 8, 2021