A simple shoot-em-up, in F# and MonoGame
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FShoot.XNA
FShoot
_references
.gitattributes
.gitignore
FShoot.sln
readme.md

readme.md

FShoot

Space InF#aders?

FShoot is my One Game a Month game for June. It is also the first time I have touched F#. Coming from C# and not fully understanding Functional programming, the code is written procedurally for the most part. I'd welcome any PRs that attempt to re-create parts of the engine with functional code!

Repositiory contains a VS2012 solution, which requires XNA GS4 to be installed, as per the instructions here

The _References folder contains the Monogame library to reference in the project. Alternatively, reference the XNA libs (Framework, Game, Graphics, Audio)

http://gareth.pw

http://onegameamonth.com/garethiw