FShoot is my One Game a Month game for June. It is also the first time I have touched F#. Coming from C# and not fully understanding Functional programming, the code is written procedurally for the most part. I'd welcome any PRs that attempt to re-create parts of the engine with functional code!
Repositiory contains a VS2012 solution, which requires XNA GS4 to be installed, as per the instructions here
The _References folder contains the Monogame library to reference in the project. Alternatively, reference the XNA libs (Framework, Game, Graphics, Audio)