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core.js
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import {List, Stack} from 'immutable';
import {NodeType, LinkType} from './nodes'
export function Enum(constantsList) {
for (var i in constantsList) {
this[constantsList[i]] = i;
}
Object.freeze(this);
}
/**
* @brief public function to find the path through the map to the given id
* @param state
* @param id
* @returns {*}
* @constructor
*/
export function FindPathToId(state, id) {
return FindPathRecursive(state, id, List());
}
/**
* @brief Recursively searches over the state until it finds an element with a matching Id.
* Returns the substate with the id, or null if not found.
* @param state the current state
* @param id the id of node to find
* @returns {null|*}
* @constructor
*/
export function FindById(state, id) {
const path = FindPathToId(state, id);
return path ? state.getIn(path) : null;
}
/**
* @brief Recursively searches over the state until it finds all nodes that have a link to the given Id.
* Returns a list of the nodes that link to the id.
* @param state the current state
* @param id the id of the node to find the parents of
* @returns {List<NodeType>}
* @constructor
*/
export function FindParents(state, id) {
let found = List();
switch (state.get('Type'))
{
case NodeType.BASE:
state.get('Scenes').forEach((scene) => {
found = found.concat(FindParents(scene, id));
});
break;
case NodeType.SCENE:
if (state.get('Nodes') !== null) {
state.get('Nodes').forEach((node) => {
found = found.concat(FindParents(node, id));
});
}
break;
case NodeType.NODE:
if (state.get('Actions') !== null) {
state.get('Actions').forEach((action) => {
if (LinksToId(action, id)) {
found = found.push(state);
return false;
}
});
}
break;
}
return found;
}
//
//
/**
* @brief Recursively searches over the actions of the node with the given id.
* Returns a list of the nodes that are linked to from the given node id.
* @param state the current state
* @param id the id of the node to find the children of
* @returns {list<Map>}
* @constructor
*/
export function FindChildren(state, id) {
return FindChildrenRecursive(state, FindById(state, id));
}
/**
* @brief Recursively searches over the state until it finds the scene containing the given id.
* Returns the scene containing the given id.
* @param state
* @param id
* @returns {*}
* @constructor
*/
export function FindSceneContainingId(state, id) {
let found = null;
switch (state.get('Type')) {
case NodeType.BASE:
state.get('Scenes').forEach((scene) => {
found = FindSceneContainingId(scene, id);
return !found;
});
break;
case NodeType.SCENE:
if (state.get('Nodes') !== null) {
state.get('Nodes').forEach((node) => {
if (node.get('Id') === id) {
found = state;
} else if (node.get('Actions') !== null) {
node.get('Actions').forEach((action) => {
if (action.get('Type') === NodeType.LABEL && action.get('Id') === id)
found = state;
return !found;
});
}
return !found;
});
}
break;
}
return found;
}
/**
* @brief Based on the connections, updates the rows that nodes should be in
* Returns the updated state
* @param state
* @returns {*}
* @constructor
*/
export function UpdateNodeRows(state) {
let newState = state;
newState.get('Scenes').forEach((scene) => {
const startNode = scene.get('Nodes').get(0);
let rows = BuildRows(state, startNode.get('Id'));
rows.forEach((row, y) => {
row.forEach((id, x) => {
const path = FindPathToId(state, id);
newState = newState.setIn(path.push('X'), x);
newState = newState.setIn(path.push('Y'), y);
});
});
});
return newState;
}
/**
* @brief Searches over the state using iterative recursion starting at the given id.
* Returns true if there is a path that loops back to the given id.
* @param state
* @param nodeId
* @returns {boolean}
* @constructor
*/
export function ContainsLoop(state, nodeId) {
let stack = Stack.of(nodeId);
let visited = List();
while (stack.size) {
const top = stack.peek();
stack = stack.pop();
if (!visited.contains(top)) {
visited = visited.push(top);
const children = FindChildren(state, top);
for (let i = 0; i < children.size; ++i) {
if (children.getIn([i, 'Id']) === nodeId)
return true;
stack = stack.push(children.getIn([i, 'Id']));
}
}
}
return false;
}
/**
* @brief Helper function for UpdateNodeRows
* @param state
* @param nodeId
* @returns {*}
* @constructor
*/
function BuildRows(state, nodeId) {
let rows = List();
let stack = Stack.of({Id: nodeId, Row: 0});
let visited = List();
while (stack.size) {
const top = stack.peek();
stack = stack.pop();
if(!visited.contains(top.Id)) {
visited = visited.push(top.Id);
// add rows to list of rows if there is less rows than the position of the node
while (top.Row >= rows.size) rows = rows.push(List());
let currentRow = rows.get(top.Row);
currentRow = currentRow.push(top.Id);
rows = rows.set(top.Row, currentRow);
const children = FindChildren(state, top.Id);
for (let i = children.size - 1; i >= 0; --i) {
stack = stack.push({Id: children.get(i).get('Id'), Row: top.Row + 1});
}
}
}
return HandleMultipleParents(state, rows);
}
/**
* @brief Helper function for BuildRows
* @param state
* @param rows
* @returns {*}
* @constructor
*/
function HandleMultipleParents(state, rows) {
let newRows = rows;
let done = false;
let visited = List();
// reset iteration whenever a change is made
while (!done) {
done = true;
for (let y = 0; y < newRows.size && done; ++y) {
let row = newRows.get(y);
for (let x = 0; x < row.size && done; ++x) {
const currentId = row.get(x);
// ignore this node if already processed
if (!visited.contains(currentId)) {
visited = visited.push(currentId);
// if (!ContainsLoop(state, currentId)) {
// calc max parent row + 1
const parents = FindParents(state, currentId);
let newY = y;
parents.forEach((parent) => {
const below = IsBelow(newRows, currentId, parent.get('Id'));
if (parent.get('Id') !== currentId && below)
newY = Math.max(newY, RowOf(newRows, parent.get('Id')) + 1);
});
if (newY !== y) {
done = false;
while (newY >= newRows.size) newRows = newRows.push(List());
let newRow = newRows.get(newY).push(currentId);
row = row.delete(x);
newRows = newRows.set(y, row);
newRows = newRows.set(newY, newRow);
}
// }
}
}
}
}
return newRows;
}
/**
* @brief Helper function for HandleMultipleParents
* @param rows
* @param childId
* @param parentId
* @returns {boolean}
* @constructor
*/
function IsBelow(rows, childId, parentId) {
for (let y = 0; y < rows.size; ++y) {
const row = rows.get(y);
let foundParent = false;
// find the parent in the row
for (let x = 0; x < row.size; ++x) {
const id = row.get(x);
if(id === parentId) foundParent = true;
}
// find the child in the row
for (let x = 0; x < row.size; ++x) {
const id = row.get(x);
if(id === childId && !foundParent) return false;
}
if(foundParent) return true;
}
return false;
}
/**
* @brief Helper function for BuildRows
* @param rows
* @param nodeId
* @returns {number}
* @constructor
*/
function RowOf(rows, nodeId) {
for (let y = 0; y < rows.size; ++y) {
const row = rows.get(y);
for (let x = 0; x < row.size; ++x) {
if(row.get(x) === nodeId)
return y;
}
}
return -1;
}
/**
* @brief Helper function for FindPathToId
* @param state
* @param id
* @param currentPath
* @returns {null|Map}
* @constructor
*/
function FindPathRecursive(state, id, currentPath) {
let found = null;
switch (state.get('Type')) {
case NodeType.BASE:
state.get('Scenes').forEach((scene, sceneIndex) => {
found = FindPathRecursive(scene, id, List.of('Scenes', sceneIndex));
return !found;
});
break;
case NodeType.SCENE:
if (state.get('Id') === id) {
found = currentPath;
} else if (state.get('Nodes') !== null) {
state.get('Nodes').forEach((node, nodeIndex) => {
found = FindPathRecursive(node, id, currentPath.concat(['Nodes', nodeIndex]));
return !found;
});
}
break;
case NodeType.NODE:
if (state.get('Id') === id) {
found = currentPath;
} else if (state.get('Actions') !== null) {
state.get('Actions').forEach((action, actionIndex) => {
found = FindPathRecursive(action, id, currentPath.concat(['Actions', actionIndex]));
return !found;
});
}
break;
case NodeType.LABEL:
if (state.get('Id') === id) {
found = currentPath;
}
break;
}
return found;
}
/**
* @brief Helper function for FindParents
* @param actionState
* @param id
* @returns {boolean}
* @constructor
*/
function LinksToId(actionState, id) {
let found = false;
switch (actionState.get('Type'))
{
case NodeType.CHOICE:
if (actionState.get('Links') !== null) {
actionState.get('Links').forEach((link) => {
if (link.get('LinkId') === id)
found = true;
return !found;
});
}
break;
case NodeType.GOTO:
case NodeType.GOTO_SCENE:
case NodeType.GOSUB:
case NodeType.GOSUB_SCENE:
case NodeType.NEXT:
if (actionState.get('LinkId') === id)
found = true;
break;
}
return found;
}
// Helper function for FindChildren
function FindChildrenRecursive(state, substate) {
let found = List();
switch (substate.get('Type')) {
case NodeType.NODE:
if (substate.get('Actions') !== null) {
substate.get('Actions').forEach((action) => {
found = found.concat(FindChildrenRecursive(state, action));
});
}
break;
case NodeType.CHOICE:
if (substate.get('Links') !== null) {
substate.get('Links').forEach((link) => {
const linkedNode = FindById(state, link.get('LinkId'));
if (linkedNode) found = found.push(linkedNode);
});
}
break;
case NodeType.GOTO:
case NodeType.GOTO_SCENE:
case NodeType.GOSUB:
case NodeType.GOSUB_SCENE:
case NodeType.NEXT:
const linkedNode = FindById(state, substate.get('LinkId'));
if (linkedNode) found = found.push(linkedNode);
break;
}
return found;
}
// function sign(x) {
// return x < 0 ? -1 : 1;
// }
//
// function getRandomInt(min, max) {
// min = Math.ceil(min);
// max = Math.floor(max);
// return Math.floor(Math.random() * (max - min)) + min;
// }