The open-source, cross-platform level editor for id Tech based games.
Garux Merge pull request #19 from NeonKnightOA/master
Fixing some lines which cause compile errors in some systems.
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docs Radiant: Aug 1, 2017
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include binds... * alt + m1 in camera: new resizing mode for brushes, curves … Oct 5, 2018
libs It fixes compilation errors in some systems. Nov 14, 2018
plugins binds... * shift + u: new uniform CSG wrap merge algorithm, merging s… Oct 15, 2018
radiant also merge clipper points on CSGWrapMerge command Nov 14, 2018
regression_tests/q3map2 simplify map file Apr 2, 2012
setup * map objects counts statusbar icons Jun 9, 2018
tools tweak new miniz Oct 23, 2018
.cproject import https://gitlab.com/xonotic/netradiant/commit/85332bd850d001497… Feb 7, 2018
.gitattributes update gitattributes Aug 27, 2011
.gitignore import https://gitlab.com/xonotic/netradiant/commit/85332bd850d001497… Feb 7, 2018
.patchsets branch-manager fixes Mar 9, 2009
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CONTRIBUTORS Merge commit '515673c08f8718a237e90c2130a1f5294f966d6a' Mar 27, 2012
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Makefile add INSTALL_DLLS build option Feb 8, 2018
Makefile.conf Update these files as well Aug 29, 2010
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TODO Q3map2: Aug 1, 2017
branch-manager branch-manager fixes Mar 9, 2009
conftest.cpp my own uncrustify run Mar 27, 2012
cross-Makefile.conf split up mingw-Makefile.inc into mingw-Makefile.inc, mingw-radiantdep… Jan 14, 2013
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generic_cpp.py fix lots of CRLFs Apr 17, 2010
generic_h.py fix lots of CRLFs Apr 17, 2010
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install-dlls-fedora.sh updates to install-dlls-fedora.sh by maci and me Jan 15, 2013
install-dlls-msys2-mingw.sh fix shell script for installing DLLs on MSYS2 Feb 8, 2018
install-dlls.sh also include libjpeg8 here Mar 1, 2012
install-dylibs.sh leave out 4 files Jan 23, 2012
install-gamepack.sh Fix/add gamepacks links; workarounds for some games Oct 17, 2017
install-gamepacks.sh Fix/add gamepacks links; workarounds for some games Oct 17, 2017
merge-from-zerowing.sh ::zerowing-base=336 Nov 18, 2010
mingw-Makefile.conf split up mingw-Makefile.inc into mingw-Makefile.inc, mingw-radiantdep… Jan 14, 2013
mingw-Makefile.inc split up mingw-Makefile.inc into mingw-Makefile.inc, mingw-radiantdep… Jan 14, 2013
mingw-fedora-Makefile.conf Fedora support patch by maci (make DLL finding work with Fedora's mingw) Jan 14, 2013
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msys2-Makefile.conf simplify msys2-Makefile.conf Feb 8, 2018
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README.md

NetRadiant-custom

The open-source, cross-platform level editor for id Tech based games.

NetRadiant-custom is a fork of NetRadiant (GtkRadiant 1.4→massive rewrite→1.5→NetRadiant→this)


screenshot

Downloads

Ready-to-use packages are available in the Releases section.

Supported games

Main focus is on Quake, Quake3 and Quake Live.

Though other normally supported games should work too; See unverified game configs.

Features

Development is focused on smoothing and tweaking editing process.

Random feature highlights

  • WASD camera binds
  • Clipper tool, brush and entity creation, working in camera
  • left mouse button click tunnel selector, paint selector
  • numerous mouse shortcuts (see help->General->Mouse Shortcuts)
  • focus camera on selected (Tab)
  • snapped modes of manipulators
  • draggable renderable transform origin for manipulators
  • quick vertices drag / brush faces shear
  • shader editor
  • texture painting by drag
  • seamless brush face to face texture paste
  • keyboard shortcuts are customizable
  • GUI themes, fonts are customizable
  • meshTex plugin
  • patch thicken
  • all patch prefabs are created aligned to active projection
  • filters toolbar with extra functions on right mouse button click
  • viewports zoom in to pointer
  • 'all Supported formats' default option in open dialogs
  • opening *.map, sent via cmd line (can assign *.map files in OS to be opened with radiant)
  • texture browser: show alpha transparency option
  • texture browser: gtk search in directories and tags trees
  • texture browser: search in currently shown textures
  • CSG Tool (aka shell modifier)
  • working region compilations (build a map with region enabled = compile regioned part only)
  • QE tool in a component mode: perform drag w/o hitting any handle too
  • map info dialog: + Total patches, Ingame entities, Group entities, Ingame group entities counts
  • connected entities walker
  • build->customize: list available build variables
  • 50x faster light radius rendering
  • light power is adjustable by mouse drag
  • anisotropic textures filtering
  • optional MSAA in viewports
  • new very fast entity names rendering system
  • support 'stupid quake bug'
  • arbitrary texture projections for brushes and curves
  • fully working texture lock, supporting any affine transformation
  • texture locking during vertex and edge manipulations
  • brush resize (QE tool): reduce selected faces amount to most wanted ones
  • support brush formats, as toggleable preference: Axial projection, Brush primitives, Valve 220
  • autodetect brush type on map opening
  • automatic AP, BP and Valve220 brush types conversion on map Import and Paste
  • new bbox styled manipulator, allowing any affine transform (move, rotate, scale, skew)
  • incredible number of fixes and options

Q3Map2:

  • allowed samples+filter, makes sense
  • -vertexscale
  • -novertex works, (0..1) sets globally
  • fixed _clone _ins _instance (_clonename) functionality
  • -nolm - no lightmaps
  • -bouncecolorratio 0..1 (ratio of colorizing light sample by texture)
  • q3map_remapshader remaps anything fine, on all stages
  • fixed model autoclip, added 20 new modes
  • automatic map packager (complete Q3 support)
  • -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
  • -contrast -255..255, def 0: lighting contrast
  • report full / full pk3 path on file syntax errors
  • new area lights backsplash algorithm (utilizing area lights instead of point ones)
  • -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash)
  • new slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
  • Valve220 mapformat autodetection and support
see changelog-custom.txt for more

COMPILING