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RunFights progress bar sometimes hangs even though progress actually completes #77

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GaryA opened this issue Oct 27, 2017 · 3 comments

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@GaryA
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GaryA commented Oct 27, 2017

For very small events where there are only 2 groups, teams of 3 or 4 should cause an error message.

Test case is an event with the following entries:
Team 1:
Robot 1a, Robot 1b, Robot 1c
Team 2:
Robot 2a, Robot 2b
Team 3:
Robot 3a, Robot 3b
Team 4:
Robot 4a

@GaryA
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GaryA commented Nov 5, 2017

RunFights appears to hang/crash at 75%, but the draw does appear to have been done properly. If the fights are shown the draw looks good with 4 groups of 2. All the fights can be run right up to the final. A 2-robot group works properly.
There is just something that doesn't allow the fights setup to believe it has completed.

@GaryA GaryA changed the title Teams bigger than the number of groups in an event should throw an error Do Draw hangs/fails for very small numbers of entrants? Nov 5, 2017
@GaryA
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GaryA commented Nov 11, 2017

At least sometimes DoDraw and RunFights do complete properly with only 8 robots across 4 groups. Maybe the issue is more to do with mySQL pausing?

@GaryA GaryA changed the title Do Draw hangs/fails for very small numbers of entrants? RunFights progress bar sometimes hangs even though progress actually completes Nov 12, 2017
@GaryA
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GaryA commented Nov 12, 2017

DoDraw completes OK, but sometimes RunFights appears to hang/freeze at less than 100%.
The fight setup does actually complete. The progress file in antlog/runtime shows 255/255 done but the file has not been deleted. The javascript that monitors the progress seems to lose track of the progress file (???)

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