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For very small events where there are only 2 groups, teams of 3 or 4 should cause an error message.
Test case is an event with the following entries:
Team 1:
Robot 1a, Robot 1b, Robot 1c
Team 2:
Robot 2a, Robot 2b
Team 3:
Robot 3a, Robot 3b
Team 4:
Robot 4a
The text was updated successfully, but these errors were encountered:
RunFights appears to hang/crash at 75%, but the draw does appear to have been done properly. If the fights are shown the draw looks good with 4 groups of 2. All the fights can be run right up to the final. A 2-robot group works properly.
There is just something that doesn't allow the fights setup to believe it has completed.
GaryA
changed the title
Teams bigger than the number of groups in an event should throw an error
Do Draw hangs/fails for very small numbers of entrants?
Nov 5, 2017
At least sometimes DoDraw and RunFights do complete properly with only 8 robots across 4 groups. Maybe the issue is more to do with mySQL pausing?
GaryA
changed the title
Do Draw hangs/fails for very small numbers of entrants?
RunFights progress bar sometimes hangs even though progress actually completes
Nov 12, 2017
DoDraw completes OK, but sometimes RunFights appears to hang/freeze at less than 100%.
The fight setup does actually complete. The progress file in antlog/runtime shows 255/255 done but the file has not been deleted. The javascript that monitors the progress seems to lose track of the progress file (???)
For very small events where there are only 2 groups, teams of 3 or 4 should cause an error message.
Test case is an event with the following entries:
Team 1:
Robot 1a, Robot 1b, Robot 1c
Team 2:
Robot 2a, Robot 2b
Team 3:
Robot 3a, Robot 3b
Team 4:
Robot 4a
The text was updated successfully, but these errors were encountered: