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Vape Engine - A Modern (C++11 and OpenGL 3.x) 3D graphics engine / stalled development
2D turn-based role-playing game build from scratch using C++14, SFML and a lot of RedBull
An original 3D scene with PBR, Parallax Mapping, Post-Processing and other rendering techniques I imlpemented for a coursework in CGI / C++11, OpenGL and GLSL /
ASCII Checkers Game with levels of AI : DS & Algorithms coursework, C++14
CyreniansFarm's CRM web system providing full management life-cycle functionality (Node-Express/Mustache + MongoDB)
A fully modern C++17 / SYCL / OpenGL ray-tracing graphics renderer implementation. Honours Project 2018-2019.
384 contributions in the last year
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