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A simple physics engine. C/C++11 , OpenGL / Capable of resolving collisions between rigid bodies and simulation particles and mass spring systems.
C++ C Objective-C Other
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glew
glfw
glm
resources
soil
.gitattributes
.gitignore
Aero.cpp
Application.cpp
Application.h
Body.cpp
Body.h
Camera.h
Collider.cpp
Collider.h
CollisionManifold.h
Common.h
Drag.cpp
FinalProject.cpp
Force.h
Geometry.h
Gravity.cpp
Hook.cpp
LICENSE
MassSpringsMain.cpp
Mesh.cpp
Mesh.h
OBJLoader.cpp
OBJLoader.h
Octree.h
Particle.cpp
Particle.h
ParticleSimulation.cpp
README.md
RigidBody.cpp
RigidBody.h
RigidBodyMain.cpp
RigidBodySimulation.cpp
Shader.h
Simulation.h
Wind.cpp
Window.cpp
Window.h
appveyor.yml
glew32.dll
simulation.sln
simulation.vcxproj
simulation.vcxproj.filters

README.md

GPhysix

A simple physics engine handling motion of rigid bodies.

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