Grid Cars - a competitive racing game
Ludum Dare 31 entry. Base game made in one weekend.
Multiplayer only! This game is intended as an "in-betweener" at LAN Parties.
All cars are grid based. You have 10 seconds to make your move. Your velocity is "saved" between moves - so the faster you went last round, the further you can go this round!
- Custom maps!
- Absolutely no sounds.
- Full map really DOES fit onto one screen (zoom out to see) :P
- Configurable. Take the config.lua (see github link below) and put it in: "%APPDATA%/LOVE/GridWars/ (Win) ~/.local/share/love/GridWars (Linux + Max)
You can create your own maps in any modeling program - we used Blender3D (export as .stl).
Once you have a cool map, send it to us, so we can share it! gridcars [at] gmail.com
See the SERVER_SETTINGS.md for instructions on configuring your own server.
Ramona B. (Graphics) Peter Z. (Additional Maps) Broozar (Additional Maps) Dudenheit (Programming) Germanunkol (Programming)
middleclass (kikito): https://github.com/kikito/middleclass hump (vrld): http://vrld.github.io/hump/ PunchUI (Germanunkol): https://github.com/Germanunkol/PunchUI Affair (Germanunkol): https://github.com/Germanunkol/Affair
Links + Download:
There are binaries available at: http://germanunkol.de/gridcars/
Also, the source code can be run directly with the Löve2D engine:
cd Path/To/GridCars love .
Released under MIT license (see License.txt). For the licenses of the libraries, check out the respective License files. Beep sound from "jobro" on freesound.org: http://www.freesound.org/people/jobro/sounds/33788/ (Creative Commons)