From 7d03fe0f3db2df9c60183ef87ef42d29e47f4398 Mon Sep 17 00:00:00 2001 From: Ghabry Date: Sat, 5 Dec 2015 17:56:48 +0100 Subject: [PATCH] Warn about unimplemented conditional branch flags. Return always true for "BGM looped once" (see #655) --- src/game_interpreter_map.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/game_interpreter_map.cpp b/src/game_interpreter_map.cpp index a8c4f2f0fc..14df9c6b9a 100644 --- a/src/game_interpreter_map.cpp +++ b/src/game_interpreter_map.cpp @@ -1921,9 +1921,13 @@ bool Game_Interpreter_Map::CommandConditionalBranch(RPG::EventCommand const& com break; case 8: // TODO Key decision initiated this event + Output::Warning("Branch: Started using Key not implemented"); break; case 9: - // TODO BGM Playing + // TODO BGM looped at least once + Output::Warning("Branch: BGM looped once not implemented"); + // Lie and say yes... + result = true; break; case 10: value1 = Main_Data::game_party->GetTimer(Main_Data::game_party->Timer2);