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@Gitjas Gitjas released this Mar 28, 2021

  • Polish translation added by Roberciiik.
  • Sarevok's armor should not be usable by Mages/sorcerers.
  • missed line in duke_eltan.d traified.
  • Dukes should not turn hostile when PC returns into Palace after killing Sarevok on EE patch 2.6 beta.
  • afte Sarevok is dead: Duke Eltan is no longer searched for, so the Harbormaster shouldn't refer to him.
  • typo corrections in readme (English).
  • corrected "charset" to "charsets" in tp2.
  • changes to tp2 organization: use of install.mrk so text transformation to utf-8 is only done once; Russian version now uses english setup.tra out of English language folder; added forbid checks for EET_End.
  • corrected doubled cpmvars.tpa entry for "Beregost_House08".
  • updated links and install order info in endlessbg1.ini.
  • clearified the copyright license the mod is published under and provided a link to Tantalus' Mod "Sarevok Recovery Mod".
Assets 4
  • v6.1
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@Gitjas Gitjas released this Dec 18, 2020

Changelog:
-Lines in ffhealer.tpa and refugees_sod.tpa traified. Russian text by yota13.
-added install order syntax to support Project Infinity

Assets 4
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@Gitjas Gitjas released this Sep 19, 2020

Changes:

  • compatibility with Transitions beta 0.4
Assets 4
  • v5
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@Gitjas Gitjas released this Aug 16, 2020

Changes:
-compatibility with Transitions
-ebg1 considers Transitions' versions of Sarevok Items in Duke Belt's and Denkod's dialogue
-typo corrections in readme and setup.tra by Mike1072

Assets 3
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@Gitjas Gitjas released this Aug 1, 2020

Changes:
-Russian translation added by Austin, Arkie & Arcanecoast.ru
-Component "Flaming Fist Healer come into Undercity Temple": FF should not die if area effects are still active, changed text slightly for compatibility with "remove traps" tweak mods.

Assets 3
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@Gitjas Gitjas released this Jul 29, 2020

Changes:
-fixed install error for some BGT installs

Assets 3
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@Gitjas Gitjas released this May 8, 2020

Changes:
-English version proof read by Lauriel
-new component: "Skip Thieves Maze once after Sarevok's Death"
-new component "Short Public Hero Tribute" splitted from "More Flavor to Hero of Baldur's Gate"
-"Main component": upon transition to SoD, Duke Belt will not only tell the PC to follow him but also mention that the PC will seek out the last of Sarevok's followers; all nobles from coronation ceremony should be gone after Sarevok's death (added DestroySelf() to sarrun.bcs); quicker Fade To Black upon transition to SoD.
-"Sarevok's Sword": Sword will be removed from PC's chest and inventory upon transition to SoD to simulate the theft; journal entries get properly applied to journal (EE); additional journal entries when PC hears about the stolen sword (SoD/EET) and when it is found in Irenicus Dungeon (BGT/EET).
-"Duke Eltan is in the Palace": added full compatibility with bg1re's bonus quest "Scar's Return" (bg1re v3.0 or higher).
-corrected component descriptions for BGT (1st & 2nd component).
-added DESIGNATED and LABEL taggs.

Assets 3

@Gitjas Gitjas released this Jan 25, 2020

Changes:
-fixed German tra bug

Assets 3
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@Gitjas Gitjas released this Jan 24, 2020

Changes:
-splitted former component "Sarevok's Items" into two and made the dropping and quest about Sarevok's Sword an own component "Sarevok's Sword" (for compatibility with other mods adding a sword to Sarevok, e.g. BGTTweaks). Component "Sarevok's Items" now only contains his armor and helmet.
-"Elminster makes an Appearance" has two install options now: additionally to jastey's version from v1, it also offers the possibility to restore the original Elminster lines unused in the game.
-"Imoen and Duke Jannath": Imoen can be sent to the Palace upon kickout. This should be compatible with other "sent NPC to wait somewhere" mods (calls higher weighted dialogue which circles back to the normal one if the PC doesn't want her to wait at the Palace)
-"Imoen and Duke Jannath": Duke Jannath will have some random dialogue lines if talked to by Imoen.
-"Denkod in Thieves Guild comments on Sarevok's Death": Denkod should beinside the thieves guild if Sarevok is dead
-"Flaming Fist Healer come into Undercity Temple": FF healer takes away the bodies also if PC doesn't want help with healing; FF soldiers do not walk into the temple whan they are leaving, FF healers do not do RandomWalk() while they can't see the PC.
-Violeta in Thieves Maze should not be gone before Sarevok is dead.
-(EE) Winski in Thieves Maze should be gone after Sarevok is dead.
-EET: areas in Palace should not crash. Fixed container area names for EET (components "More Flavor to Hero of Baldur's Gate" and "Imoen and Duke Jannath")
-(EE) Exit from Undercity Temple will only reappear and movie will play if all 4 foes are either dead or no longer present in the area.
-added dialogue lines to Dukes in case they are talked to not by the PC if the PC is not inside as well.
-slight changes to the lines in setup.tra (error message should say "component" instead of "mod")
-mod will set the variable "Global("C#EndlessBG1","GLOBAL",1)" in the thieves guild (chapter 7 after Palce fight) for compatibility with (NPC) mods to know that the game will remain in BG1 after Sarevok's death.
-all lines trayfied.
-minor internal tp2 changes (definition of Imoen's death variable now uses the standard one out of the cpmvar.tpa files).
-added folder libiconv-1.9.2-1-src.7z with iconv licence info
-added c#endlessbg1.ini with mod info

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@Gitjas Gitjas released this Jan 5, 2020

First public release.

Assets 3