[?][InfinityLoaderCommon.dll] InitFPrint() - NoConsole [?][InfinityLoader.exe] startGame() - Parent hStdInput: 100 [?][InfinityLoader.exe] startGame() - Parent hStdOutput: 2900 [?][InfinityLoader.exe] startGame() - Parent hStdError: 108 [?][InfinityLoaderDLL.dll] attachToConsole() - force = false [?][InfinityLoaderCommon.dll] InitFPrint() - NoConsole [?][InfinityLoaderDLL.dll] init() - Debug output 1 (Windows: Yes, Proton: Yes)... [?][InfinityLoaderDLL.dll] init() - DLL hStdInput: 500 [?][InfinityLoaderDLL.dll] init() - DLL hStdOutput: 504 [?][InfinityLoaderDLL.dll] init() - DLL hStdError: 508 [?][InfinityLoaderDLL.dll] findPatterns() - Using cached pattern addresses: true [?][InfinityLoaderDLL.dll] initLua() - Debug output 4 (Windows: No, Proton: Yes)... [?][InfinityLoaderDLL.dll] initLua() - Debug output 5 (Windows: Yes, Proton: Yes)... [?][InfinityLoaderDLL.dll] winMainHook() - Debug output 2 (Windows: No, Proton: Yes)... [?][InfinityLoaderDLL.dll] winMainHook() - Debug output 3 (Windows: Yes, Proton: Yes)... [?][InfinityLoaderDLL.dll] winMainHook() - Game hStdInput: 500 [?][InfinityLoaderDLL.dll] winMainHook() - Game hStdOutput: 504 [?][InfinityLoaderDLL.dll] winMainHook() - Game hStdError: 508 [?][InfinityLoaderCommon.dll] InitFPrint() - NoConsole