How to play
The objective of the game is to avoid lines from hitting the target. Incoming lines, threats, come from around the screen & extend towards the target at a rate relative to the level. The player can destroy these lines by drawing their own lines - clicking, dragging & releasing with the mouse.
Levels are standard in terms of game logic - points needed to progress to the next level .etc - but the colours of the levels are retrieved from colorlovers, a colour palette website, using AJAX. Levels are moderated to make sure they are possible (the colours are perceivably different) by converting them into HSLA & using euclidean distance as a metric.
A live demo can be found on my university filespace. Please note that this is by no means a recent version, but it demonstrates how the game plays out.
Suggestions of further features can be found in the last section of writeup.pdf.