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Gimel Studio


Non-destructive 2D graphics editor
Website | User Manual

"Gimel Studio"

Project status

2026 Update: I've always disliked when maintainers just "abandon" a project without any notes, so that's what this is. This is the end of Gimel Studio for me. I've moved on and I don't see myself working on it anymore.

"The end of a matter is better than its beginning" (Ecclesiastes 7:8a AMP) It's sad and I'm still more attached to the project than I ought to be, but five years working on a project is really hard to forget. However, the end of a thing is where we truly learn, grow, and reflect on the journey we’ve taken. I've reflected a lot and I'm really thankful for the friendships I've formed from this project, the people I came in contact with, and everyone that supported my (sometimes crazy) ideas. So, thank you. :slight_smile:

As a note: if someone wants to continue the project under the same name (Gimel Studio), please let me know.

Running the code

  • Install Flutter and Dart for your system following the instructions at docs.flutter.dev,
  • Run flutter pub get to fetch the dependencies.
  • Run flutter run to build and launch the application.

So far, the code has been tested on Windows 10, Zorin OS (Linux), and the web.

Looking for the v0.6.x series?

You can find the previous v0.6.x series written in Python and GLSL here.

License

Gimel Studio is licensed under the GPL-3.0 license. See LICENSE for details.