Skip to content
FFTPatcher suite project continuation. Original commit is .483 RC 2
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
ASMEncoding
Backup
Controls
Datatypes
Editors
FFTacText
FFTorgASM
MassHexASM
PatcherLib.Resources
PatcherLib
Properties
ShishiSpriteEditor
TextCompression
Utilities
_UpgradeReport_Files
fftpspext
.gitattributes
.gitignore
About.Designer.cs
About.cs
About.resx
AsmPatch.cs
COPYING
FFTPatcher.csproj
FFTPatcher.sln
FFTPatcher.suo
FFTPatcher.v11.suo
MainForm.Designer.cs
MainForm.cs
MainForm.resx
PatchPSPForm.Designer.cs
PatchPSPForm.cs
PatchPSPForm.resx
PatchPSXForm.Designer.cs
PatchPSXForm.cs
PatchPSXForm.resx
Program.cs
Settings.cs
Settings.xml
UpgradeLog.XML
UpgradeLog.htm
app.config
build.bat
changelog.txt
gzip.exe
readme.txt
resources.txt
sprites.txt
staging.bat
tar.exe
text.txt
zipResources.bat

readme.txt

FFTPatcher README

To use the "Patch ISO" feature on Playstation ISOs, you'll need an ISO that 
was ripped as "Mode 2" and "2352 bytes/sector". 
The free program ImgBurn can do this.

To patch ICON0.PNG on PSP, the file you supply must in the PNG file format, 144x80, 24-bit, and no larger than
  17506 bytes

Some info about each page on the editor:
  Abilities:
    All usable abilities, reaction abilities, support abilities, and movement abilities.
  Ability animation:
    Not much is known about this data
  Items:
    All items, weapons, equipment, etc. and some of their attributes. 
    "Inflict Status" and "Item Attributes" are edited on separate page.
  Item Attributes:
    Each item here is a set of attributes an item can have when it is equipped.
  Jobs:
    All jobs/classes in the game and their properties.
  Job Levels:
    The requirements to unlock certain jobs and the JP required to advance in job level.
  Skill Sets:
    The skills each job can use.
  Monster Skills:
    The skills each monster class can use.
  Action Menus:
    The "menu" that shows up when you select a certain ability in battle. 
    For example, 06 Item's default Action Menu is "Item Inventory", which brings up a list
    of items in your inventory to use.
  Status Effects:
    The behavior of all status effects a unit can have.    
  Inflict Statuses:
    Certain abilities can inflict statuses on their targets when they are used.
    This is where those are edited.
  Poaching:
    Determines what items can be found by poaching monsters.
  ENTD:
    "Events" and "Battles" that take place in the game and the units that appear in them.
  Move-Find Items:
    Traps for each map and items that can be discovered by units that have the "Move-Find Items" skill (called
      Treasure Hunter on PSP)
  Store Inventory:
    Add or remove items from each store
You can’t perform that action at this time.