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Commits on Mar 18, 2012
  1. readme alchemy

    Glidias committed Mar 18, 2012
  2. removed size reflection for component indices. standardized component…

    Glidias committed Mar 18, 2012
    … indices are full integers for now...
  3. a_fam

    Glidias committed Mar 18, 2012
  4. removed _dispose() method and use _free() method for IComponentDS. _f…

    Glidias committed Mar 18, 2012
    …ree() only to be used by Game itself.
  5. Alchemy branch. Finalised metadata component reflection/injection sch…

    Glidias committed Mar 18, 2012
    …eme, including data-block byte-size.
  6. used cleaner overwrite getOrderedComponents() reflection method inste…

    Glidias committed Mar 18, 2012
    …ad for lesser chance of typos.
  7. strict typing

    Glidias committed Mar 18, 2012
  8. alchemy ds wip

    Glidias committed Mar 18, 2012
Commits on Mar 15, 2012
  1. wip alchemy

    Glidias committed Mar 15, 2012
  2. wip alchemy hashds

    Glidias committed Mar 15, 2012
Commits on Mar 13, 2012
  1. tuple2

    Glidias committed Mar 13, 2012
  2. swc build available

    Glidias committed Mar 13, 2012
Commits on Mar 12, 2012
  1. asteroids example in as3

    Glidias committed Mar 12, 2012
  2. example wip

    Glidias committed Mar 12, 2012
  3. example wip

    Glidias committed Mar 12, 2012
  4. Moved haxe files to hx folder to provide cleaner distinction between …

    Glidias committed Mar 12, 2012
    …as3 vs haxe files . Changed Game component state refresh routine.
Commits on Mar 11, 2012
  1. notifyAdded check

    Glidias committed Mar 11, 2012
  2. instantiate entityList

    Glidias committed Mar 11, 2012
  3. n

    Glidias committed Mar 11, 2012
  4. fixed cleanup() api among both generic class and NodeListFamily and G…

    Glidias committed Mar 11, 2012
    …ame.releaseNodeList()
  5. fixed removeEntity loop

    Glidias committed Mar 11, 2012