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Commits on Mar 18, 2012
  1. readme alchemy

    committed Mar 19, 2012
  2. updated readme on alchemy branch

    committed Mar 19, 2012
  3. removed size reflection for component indices. standardized component…

    committed Mar 19, 2012
    … indices are full integers for now...
  4. a_fam

    committed Mar 19, 2012
  5. removed _dispose() method and use _free() method for IComponentDS. _f…

    committed Mar 19, 2012
    …ree() only to be used by Game itself.
  6. Alchemy branch. Finalised metadata component reflection/injection sch…

    committed Mar 19, 2012
    …eme, including data-block byte-size.
  7. used cleaner overwrite getOrderedComponents() reflection method inste…

    committed Mar 18, 2012
    …ad for lesser chance of typos.
  8. strict typing

    committed Mar 18, 2012
  9. alchemy ds wip

    committed Mar 18, 2012
Commits on Mar 15, 2012
  1. wip alchemy

    committed Mar 15, 2012
  2. wip alchemy hashds

    committed Mar 15, 2012
Commits on Mar 13, 2012
  1. tuple2

    committed Mar 14, 2012
  2. swc build available

    committed Mar 13, 2012
Commits on Mar 12, 2012
  1. asteroids with debug build hxml.

    committed Mar 13, 2012
  2. asteroids example in as3

    committed Mar 13, 2012
  3. example wip

    committed Mar 12, 2012
  4. example wip

    committed Mar 12, 2012
  5. Moved haxe files to hx folder to provide cleaner distinction between …

    committed Mar 12, 2012
    …as3 vs haxe files . Changed Game component state refresh routine.
Commits on Mar 11, 2012
  1. notifyAdded check

    committed Mar 12, 2012
  2. instantiate entityList

    committed Mar 12, 2012
  3. n

    committed Mar 11, 2012
  4. split more public inline methods

    committed Mar 11, 2012
  5. fixed cleanup() api among both generic class and NodeListFamily and G…

    committed Mar 11, 2012
    …ame.releaseNodeList()
  6. fixed removeEntity loop

    committed Mar 11, 2012
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