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Some extension for #43 based on the first feedback from users (https://www.protondb.com/app/339200).
I think the best solution is to enable both d3dcompiler versions until there is a full implementation by wine/vkd3d-shader (this will cover more cases if minor changes occur).
I also just discovered that Proton-GE for some reason continues to use all dxvk libraries for dx10. So until its default behavior is not changed,
WINEDLLOVERRIDES="d3d10,d3d10_1=b"is required (more info https://github.com/doitsujin/dxvk/releases/tag/v1.6).