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Use ThreadLocalRandom #581
This is nice, thank you for your work. However, I'm not sure about replacing the world's random instance. Are there any downsides to the world's random generation possibly not sharing the same seed?
Also, just to make sure, did you replace any random instances with a specific seed?
Sorry for the confusion, when I said "world random generation", I didn't mean world generation, but rather the generation of random values within the GlowWorld class, previously generated by a single Random instance. Does it matter that these cases have no guarantee of sharing the same seed?