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Conditional Corners fix breaks with "executeAs" #59

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destruc7i0n opened this issue Aug 27, 2016 · 1 comment
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Conditional Corners fix breaks with "executeAs" #59

destruc7i0n opened this issue Aug 27, 2016 · 1 comment
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@destruc7i0n
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@destruc7i0n destruc7i0n commented Aug 27, 2016

If you were to have command blocks that are conditional at the edge of the command block line, Smelt will automatically add a testforblock to account for the edge.

If there is >{"executeAs": ""} before the edge, the testforblock will be executed by the player specified in the executeAs.

@destruc7i0n destruc7i0n changed the title Edge command block issues Edge command block Aug 27, 2016
@GnaspGames GnaspGames added the bug label Aug 28, 2016
@GnaspGames GnaspGames self-assigned this Aug 28, 2016
@GnaspGames GnaspGames changed the title Edge command block Conditional Corners fix breaks with "executeAs" Aug 28, 2016
GnaspGames added a commit that referenced this issue Aug 28, 2016
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@GnaspGames GnaspGames commented Aug 28, 2016

@destruc7i0n This should be okay now in v1.0.1 😄

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