GoMud Playtest Harness v0.1.2
Adds admin web pages for the playtest module. Runtime behavior is otherwise
unchanged from v0.1.1.
What's new
- Admin web pages (Modules → Playtest in the admin UI), per the maintainer's
v0.1.1 review suggestion:/admin/playtest-config— edit the module's keys (Enabled,SafeMode,
SandboxZoneTag,DeathProtection,Beacons) in the web UI instead of
hand-editing the overlay file. Changes apply on the next server restart./admin/playtest-about— what the module does, its configuration, and
room-tag usage.
- Docs: an agent-side quickstart ("run your first playtest with Claude Code"),
and the goals file is now a first-class input in the driver
(/playtest <target> <personality> <goals>= where / role / what-to-test).
Install / upgrade
go run . module install playtest # then:
go generate ./... && go build -o go-mud-serverRequirements unchanged: a GoMud with the AI port (in master) + the bundled
gmcp module for beacons.
playtest.tar.gz sha256:
8b9502da19221ff8365bd86c6efc0f90547ba8bd08f8a19a4ad3d3d13141ee12