# This is the CMakeCache file. # For build in directory: c:/Users/Lobinux-Lenovo/Desktop/Godot_Quest/godot_oculus_mobile/build # It was generated by CMake: C:/Users/Lobinux-Lenovo/AppData/Local/Android/Sdk/cmake/3.10.2.4988404/bin/cmake.exe # You can edit this file to change values found and used by cmake. # If you do not want to change any of the values, simply exit the editor. # If you do want to change a value, simply edit, save, and exit the editor. # The syntax for the file is as follows: # KEY:TYPE=VALUE # KEY is the name of a variable in the cache. # TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!. # VALUE is the current value for the KEY. ######################## # EXTERNAL cache entries ######################## //Value Computed by CMake CMAKE_PROJECT_NAME:STATIC=godot_ovrmobile //Value Computed by CMake godot_ovrmobile_BINARY_DIR:STATIC=C:/Users/Lobinux-Lenovo/Desktop/Godot_Quest/godot_oculus_mobile/build //Value Computed by CMake godot_ovrmobile_SOURCE_DIR:STATIC=C:/Users/Lobinux-Lenovo/Desktop/Godot_Quest/godot_oculus_mobile ######################## # INTERNAL cache entries ######################## //This is the directory where this CMakeCache.txt was created CMAKE_CACHEFILE_DIR:INTERNAL=c:/Users/Lobinux-Lenovo/Desktop/Godot_Quest/godot_oculus_mobile/build //Major version of cmake used to create the current loaded cache CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3 //Minor version of cmake used to create the current loaded cache CMAKE_CACHE_MINOR_VERSION:INTERNAL=10 //Patch version of cmake used to create the current loaded cache CMAKE_CACHE_PATCH_VERSION:INTERNAL=2 //Path to CMake executable. CMAKE_COMMAND:INTERNAL=C:/Users/Lobinux-Lenovo/AppData/Local/Android/Sdk/cmake/3.10.2.4988404/bin/cmake.exe //Path to cpack program executable. CMAKE_CPACK_COMMAND:INTERNAL=C:/Users/Lobinux-Lenovo/AppData/Local/Android/Sdk/cmake/3.10.2.4988404/bin/cpack.exe //Path to ctest program executable. CMAKE_CTEST_COMMAND:INTERNAL=C:/Users/Lobinux-Lenovo/AppData/Local/Android/Sdk/cmake/3.10.2.4988404/bin/ctest.exe //Name of external makefile project generator. CMAKE_EXTRA_GENERATOR:INTERNAL= //Name of generator. CMAKE_GENERATOR:INTERNAL=Ninja //Name of generator platform. CMAKE_GENERATOR_PLATFORM:INTERNAL= //Name of generator toolset. CMAKE_GENERATOR_TOOLSET:INTERNAL= //Source directory with the top level CMakeLists.txt file for this // project CMAKE_HOME_DIRECTORY:INTERNAL=C:/Users/Lobinux-Lenovo/Desktop/Godot_Quest/godot_oculus_mobile //number of local generators CMAKE_NUMBER_OF_MAKEFILES:INTERNAL=1 //Platform information initialized CMAKE_PLATFORM_INFO_INITIALIZED:INTERNAL=1 //Path to CMake installation. CMAKE_ROOT:INTERNAL=C:/Users/Lobinux-Lenovo/AppData/Local/Android/Sdk/cmake/3.10.2.4988404/share/cmake-3.10