_ _ _ _ ______ _ _
| | | | | | | ____| | | (_)
| | | | | |_ _ __ __ _| |__ __ _ ___| |_ _ ___ _ __ ___
| | | | | __| '__/ _` | __/ _` |/ __| __| |/ _ \| '_ \/ __|
| |__| | | |_| | | (_| | | | (_| | (__| |_| | (_) | | | \__ \
\____/|_|\__|_| \__,_|_| \__,_|\___|\__|_|\___/|_| |_|___/
- 3D chunk claiming system with configurable claim sizes
- Faction homes, protections, and money.
- Faction, Ally, Enemy, Global, Local, and even custom chat channels (for the more advanced factions, with complicated relations).
- On-the-fly loading of config and data files - no reloading required!
- A very complex (but simple to use!) access system that allows for both global permission changes and per chunk access settings.
- Warzone, safezone, and peaceful faction toggles - for example, you can have multiple warzone factions, each with their own names.
- Custom language/messages support. Server admins can translate the plugins themselves, or just replace the messages with their own.
- Open your faction, allow others to join without invitations!
// First you"ll need this
$UltraFaction = $this->getServer()->getPluginManager()->getPlugin("UltraFaction");
// $player should be Instance of Player!
$UltraFaction->IsPlayerInFaction($player)
/*
Will return "true". If the player is in a faction, Or false if not
*/